MÖRK BORG: The Goblin Grinder (juego de rol de mesa, no Dungeons and Dragons)
Qué está incluido
1 reunión en vivo
1 horas 30 minutos horas de clase por semanaExperiencia de clase
STORYLINE In Galgenbeck, goblin attacks turn victims into goblins themselves in just six days, and an alchemist named Nagel Krat has a cure - but the price keeps rising, and it's becoming harder to tell which goblin is responsible for each transformation, so you have been hired to help guard his shop and deal with the increasing number of peasants in need of the cure. WHAT IS MÖRK BORG ANYWAY? Mörk Borg is a dark-fantasy tabletop roleplay game that takes place in a dying world where death is swift and life is cheap. In The Goblin Grinder, you and your party will embark on an ongoing campaign that will conclude with the End of the World, exploring abandoned castles, devastated wastelands, and the lairs of unspeakable creatures along the way. Each 90-minute session will be filled with action and adventure, as you encounter cursed objects, elder beasts, and ancient scriptures. You'll make friends, forge alliances, and face the end of the world together, as you navigate the dangerous and unpredictable landscape of Mörk Borg. Whether you're a seasoned tabletop roleplay veteran or just starting out, Mörk Borg is an easy-to-learn and fun-to-play game that promises to keep you entertained with its unique rules and gameplay. Pre-prepped character sheets and adventuring excuses will be provided if you join the campaign after it starts, and you'll have plenty of opportunities to create new characters and explore the world of Mörk Borg. MISSION Guild of Imagination’s mission is to empower learners to explore their creativity, embrace diverse perspectives, and foster lifelong curiosity through immersive storytelling experiences. OUR VALUES 1. Inclusivity: We embrace diversity and create a safe, inclusive space where learners from all backgrounds feel valued, respected, and empowered to explore their creative potential. 2. Empathy: We cultivate empathy and understanding, fostering a culture of compassion and support, where learners can freely express themselves and connect with others on meaningful storytelling journeys. 3. Creativity: We ignite and nurture the spark of creativity within each learner, cultivating an environment that encourages imaginative thinking, innovation, and the development of unique storytelling voices. 4. Community: We build a strong sense of community, where learners come together, collaborate, and form lasting friendships, creating a network of support and shared storytelling experiences. 5. Growth: We promote continuous learning and growth, providing opportunities for learners to expand their storytelling skills, build confidence, and unlock their full creative potential, laying the foundation for lifelong learning. GUILD OF IMAGINATION BADGES Apprentice (Green) - This type of class is meant for brand new players to MÖRK BORG. Our Guildmembers are fantastic at working with new players to assist in creating their characters as well as helping all players feel comfortable joining the campaign. CHARACTER CREATION Upon enrollment the Guildmember for this campaign will provide character creation rules for this specific campaign. If the campaign has already started the Guildmember will contact you with rules and current level and be able to assist with creation. LEARNER EXPECTATIONS Guild of Imagination Guildmembers strive to provide a kind, welcoming and inclusive environment where all learners can have fun and have their ideas heard. We have a few guidelines that help keep these values in place during our adventures: 1) Respect: All learners should respect their fellow learners' ideas and actions. No one should ever put down another learner for roleplaying or coming up with ideas, even if it's something they wouldn't normally decide to do. 2) PVP: We do not condone PVP (Player Vs. Player combat). This includes senseless violence or antagonizing behavior against helpful, or good NPCs (Non-Player Characters). Sometimes in the mechanics or the story of the game an evil NPC or monster may force a small form of PVP, but this would be an extension of the villain's actions, not the Player Character's actions. Non-story PVP will not be tolerated. 3) Metagaming: Metagaming comes in the form of reading the adventure or monster stat block ahead of the game session and using that knowledge to overcome obstacles. We prefer that you don't metagame, but we know that in some instances you may have read an adventure before enrolling. In these instances we ask that a learner try not use their metagame knowledge in the game. In addition, a learner should never spoil any story elements for the other learners in the game. 4) Honest Dice: Most of Guild of Imagination adventures use the honor system for dice rolls. Learners will usually be rolling their dice they have at home, or using a digital dice roller. We ask that learners tell the truth about their die rolls. Announcing rolls that are better than what you actually rolled can be frustrating to learners who are being honest about their rolls. Even more importantly is that a learner will find that always rolling well will get boring and remove a lot of the fun of the game for themselves. LENGTH OF CAMPAIGN AND REFUNDS Because tabletop role-playing games are driven by cooperative, creative storytelling there is no way to determine how long a particular campaign will last. Learners are not required to stay in the campaign for its entire duration, but are welcomed to should they want to go on the entire adventure. During this time we will provide a 50% refund with 48 hours notice of an upcoming absence. This will save a learner's spot in the campaign for a class they can't attend. Alternatively, Outschool provides a pause function. You may pause your subscription if you anticipate missing a certain number of classes. Please note that pausing will not save your learner's seat in the class, and access to class recordings will not be available during the pause.
Otros detalles
Orientación para padres
The Goblin Grinder is a dark-fantasy themed tabletop roleplaying game that may contain mature themes such as death, decay, and corruption. It is not recommended for children who are easily disturbed. Player discretion is advised.
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
Experiencia y certificaciones del docente
1 el profesor tiene un título de posgrado
Maestría desde Lindenwood University
4 los profesores tienen título de licenciatura
Licenciatura en Música o Teatro o Artes desde The Art Institute of Pittsburgh- Online Division
Licenciatura desde Otterbein University (ne. College)
Licenciatura en Música desde University of Texas at Austin
Licenciatura en Ciencia desde Full Sail University
1 el maestro tiene un título de asociado
Grado asociado en Ciencia desde Sanford-Brown College
Welcome to the Guild of Imagination!
My name is Patrick Stephens. I have a love for tabletop role-playing games such as Dungeons & Dragons and want to bring that love to as many people as I can. The Guild of Imagination will be teaching classes on how to play Dungeons & Dragons with a focus on team storytelling, problem solving, critical thinking, social interaction and much more!
I am a father of 4 and have been playing both board games and tabletop role-playing games with my children since I can remember. We love to get together as a family, with cousins or friends and tell amazing stories! I personally love Dungeons & Dragons because of the bonds you create with the other people playing the game with you. You also get to build memories of going on fantastic adventures with friends and driving that story. I created the Guild of Imagination to help your children build those memories, too!
The Guild of Imagination offers 4 types of classes, each one is color coded on our class pictures:
**Green Guild Badge (Apprentice) - These classes are for beginners. Your child may want to play Dungeons & Dragons but maybe doesn't know how to get started. Or maybe they want to learn how to create a character for the game. Maybe they've played a little, but aren't comfortable jumping in with experienced players. For Apprentice classes look for the Green Guild Badge!
**Blue Guild Badge (Hero) - These classes are for kids that may have experience or are ready to jump in and learn with others that have played before. If your child is looking for a multi-week or ongoing campaign they can play with other kids that love the game they can find that here. For Hero classes look for the Blue Dragon Badge!
**Orange Guild Badge (Scholar) - These classes are for players or Dungeon Masters looking to up their game. These classes will provide your child with inside knowledge, hints, tricks and tips to help them create more believable worlds, run a smoother game for their friends, or maybe learn some rules they hadn't known about before. For Scholar classes look for the Orange Guild Badge!
**Purple Guild Badge (Explorer) - These classes are for the children that love mysteries and exploring new worlds. These classes don’t focus on a role-playing game like Dungeons & Dragons, instead you’ll find the guild’s Puzzle Adventures and Virtual Reality experiences. Your child will solve puzzles, crack codes and explore worlds! For Explorer classes look for the Purple Guild Badge!
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Our Dungeon Masters
**Patrick Stephens** - Patrick is a father of 4 and has been playing both board games and tabletop role-playing games with his children since he can remember. He loves Dungeons & Dragons because of the bonds you create with the other people playing the game with you. You also get to build memories of going on fantastic adventures with friends!
**Dean McKinnon** - In 2020, Dean created Dragons Love Parties, a D&D events company in Toronto, Canada. He has over five years experience playing and running Dungeons and Dragons games (and various tabletop games) as well as five-years experience programming for kids ages 8-16 with Boys & Girls Clubs of Canada. After playing D&D with his own kids, he realized the incredible gift of the game — an opportunity for creativity, problem-solving and imaginative play for a team of friends. It is his greatest pride and passion to introduce and facilitate games of D&D to kids and adults all over the world.
**Gary Sousa** - Gary started his D&D career in the late 70s with the original box set and spent the better part of the 80s saving up his dollars and cents for the latest module from TSR or thumbing through the most-recent issue of Dragon Magazine at his local hobby store. Ever the DM, he learned to enjoy building and managing the sandbox in which his friends could play out their imaginations. Although “growing up” put his RPG self into temporal stasis, Gary eventually found his way back into education as a high-school teacher, where he came to realize the potential of game play as a formal learning tool. Now in his third decade of teaching history, Gary uses a number of role-playing scenarios, both in his classroom and in his leisure time, and most enjoys developing the means to meld both modes.
**Cory Gillings** - In 2020 Cory Gillings began his journey to provide a safe place for kids to learn, create, share and express themselves. He started the D20 Guild Enrichment Program where he teaches kids how to play Dungeons and Dragons as an extracurricular activity where they get practice with math, literacy, problem solving and growth mindset training. He uses Dungeons and Dragons as an amazing tool for kids to learn social emotional development. Allowing kids of all ages to express themselves with confidence and explore the endless possibilities of a life of an adventurer. He hopes to one day open an afterschool facility.
**Shayne Taylor** - Despite an almost lifelong background in roleplay, performance, gaming, and storytelling – particularly within the Fantasy genre – Shayne only really found D&D within the last few years. Once he discovered that this game (and other TTRPGs like it) could provide those passions with such structure and comradery, however, the floodgates were opened. Before ever playing in a single session, Shayne began writing adventures to share with his friends and instantly jumped behind the DM’s screen.
His love of D&D has grown exponentially since then, with his focus geared towards creating safe, accessible, and inclusive spaces for people of all backgrounds and abilities to experience the power of this game. He is so excited for the opportunity to help youth tell their stories; explore their creativity; and build the kind of lasting memories and kinships that Bards will sing of for ages to come.
**Tom Madge** - Hello! I’m Tom, an avid gamer, world builder and dungeon master! I have been playing Dungeons and Dragons for over 14 years among other games, love creating my own worlds for players to explore and have recently began creating my own homebrew rules.
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We can't wait to go on your next adventure with you!
Reseñas
Clase grupal
31 US$
semanalmente1x por semana
90 min
Completado por 1 alumno
Videoconferencias en vivo
Edades: 12-16
1-5 alumnos por clase