Qué está incluido
Se reúne bajo demanda
programar reuniones según sea necesario25 minutos
por sesiónApoyo docente
Evaluación de dominio
1 hora por semana. The student will demonstrate mastery by completing all 6 challenges without prompting within the classroom time. The portion completed out of 6 will show the current mastery level at each point.Informe de progreso
After every class a progress report based on their results is available upon request and may be posted as a comment in the classroom page.Experiencia de clase
Nivel de inglés - A1
Nivel Beginner
In this class we will open a demo lesson in Minecraft Education Edition. You will not need to pay for any license and you do not need to login with any account. Please install the application from https://education.minecraft.net/en-us/get-started/download as soon as possible. To install this you will need a PC with Windows 10+ or a Mac with MacOS 10.13+. It is also available for iPad only if you can join the classroom and share the iPad screen. You must install the game on the same computer or tablet that you use to join the class. When we begin, you will first join the Outschool class, then open the Minecraft game, then share your screen, and I will guide you through login and world setup. This class is intended to be a single class. Each lesson will start from the beginning. If you subscribe and wish to continue we will repeat the class until the whole lesson can be completed with speed and mastery on one class period. Scaffolding and modeling will be used to support the students journey. EXAMPLE CODING ACTIVITIES: Challenge 1: Build a dock. Use your Agent to build a dock at the edge of the shore. It should be 4 blocks wide and 6 blocks long. Challenge 2: Introduce the ravager to the Villagers. Use your Agent to introduce the ravager to the three Villagers standing near their houses so they can see how gentle these creatures really are. Challenge 3: Protect the beet farm. Use your Agent to build a protective fence around the farm to keep out whatever is stealing the beets. Challenge 4: Prepare the field for farming. Use your Agent to teach them how to till this block of land. Challenge 5: Help the kids get their ball. Use your Agent to move up wall and press the buttons along the way to get the Villager’s elevator working so it can bring down the ball. Challenge 6: Build a motorized railway. Use your Agent to build a motorized railway so that Villagers can go up the hill to participate in the fair.
Metas de aprendizaje
Create coding solutions that include sequences, iteration, and loops
Iterate on coding solutions to complete a task
Otros detalles
Orientación para padres
Gamer tags qualify as personal information, so I am notifying you that gamer tags will be *NOT* be required for the class. The students will simply download and open a fresh copy of Minecraft Education Edition onto the same computer that they join the class with. They will join the classroom first, then run the game. They will then share their screen with me and I will guide them through starting a free trial with no personal information required. If you already have your own account, you can login to the account before joining this class so that no personal private information will be shared.
Requisitos previos
The student should have basic computer/tablet use skills and general Minecraft knowledge.
Lista de útiles escolares
You will need a PC with Windows 10+ or a Mac with MacOS 10.13+. You will also need to install the free Minecraft Education Edition before class. You will also need a keyboard and 2 button mouse. I will provide a license if we continue beyond the Hour of Code challenges. It is also available for iPad only if you can join the classroom and share the iPad screen.
Not an official Minecraft product. Not approved or associated with Mojang.
Reseñas
Lecciones 1 a 1 en vivo
20 US$
por sesiónReuniones bajo pedido
25 min
Completado por 42 alumnos
Videoconferencias en vivo
Edades: 3-18