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La leyenda del fragmento de cristal: una emocionante aventura ártica de D&D en Icewind Dale

Una experiencia de inmersión total en el mundo de fantasía ártico de Icewind Dale para explorar, investigar y resolver el misterio del Invierno Eterno.
Keith (M.A. Military History)
Puntuación media:
5.0
Número de reseñas:
(362)
Clase

Qué está incluido

1 reunión en vivo
1 horas 30 minutos horas de clase por semana

Experiencia de clase

This D&D module is a very exciting opportunity for a group of adventurers to start off at level one and earn experience points to advance up to 15th level.

Icewind Dale: Rime of the Frostmaiden is a tale of adventure that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Threatened by the Frostmaiden’s everlasting night, you must recite ancient rhymes, explore yawning glacial fissures, and discover a secret so old and terrifying few dare speak of it.
What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale?

Students are required to join Roll20 (free) and should have some experience with D&D. If not, please let me know so that we can arrange a time to sort out rules and character creation beyond "Session 0". I share the D&D Monster Manual, D&D Player's Handbook, and Icewind Dale compendium from my Roll20 account with the players. 

Students will be thoroughly engaged in each session as their PC (player character) must explore, role play and solve challenging problems each session. As a member of an adventuring team the student will need to positively interact with other members in order to reach the objective set out by each chapter in the story "Rime of the Frostmaiden"; a story the student gets to write with his team each and every week. 

ALL Sessions will be held in the general order presented below beginning in November as per listed date. 

This is an On-Going Icewind Dale Adventure. The first 9 sessions are themed and called "Chapters" since that is how they present in the one main module, however, there are 12 more modules associated with the Frozen North .... and I have developed several of my own! Depending upon the style of play and session progress of the students there may be delays for the beginning of the next chapter - you know how stubborn those darn yetis can be!

 "Session 0" - Introduction to Icewind Dale, complete character creation, discussion of rules, establish the adventuring team. 
Week 2 - The Adventure Begins! TheTen-Towns of the Frozen North
Week 3 - Icewind Dale Mysteries
Week 4 -  Sunblight and other interesting denizens
Week 5  - Destruction’s Light Far below
Week 6 - Auril’s Abode in the Sea of Moving Ice
Week 7 - The Caves of Hunger
Week 8 - The Ancient Doom of Ythryn
Week 9 - Auril's Rage
Weeks 10 and further will be extended session based upon student interest. 

The above sessions are scheduled with the idea that often players take longer than the prescribed time allocated by the module. So sometimes we may take 2 or 3 sessions to complete one chapter. Upon completion of this module proper, we will be continuing the adventure with many, many other Icewind Dale adventures. 

Many of my ideas for other adventures have been derived from the excellent novels of R.A. Salvatore. He is the author who inspired much of the geography and story used by Dungeon & Dragons.
Metas de aprendizaje
Students will learn how to develop their player character (PC) from 1st to 15th level in this exciting module. 
Students will learn important teamwork and team building skills throughout the adventure. 
Students will learn a great deal about surviving and thriving in an arctic environment. 
Students will learn how to role play effectively with their peers, non-playing characters, and other denizens of the Frozen North.
Students will learn how to solve challenging problems during their quest to unravel the mysteries of Icewind Dale.
objetivo de aprendizaje

Otros detalles

Orientación para padres
This is a highly engaging role playing game (RPG)! We follow the Three Pillars of Adventure inherent in all RPGs: exploring the environment, creative role play interactions, and problem solving combat with villains and monsters. Descriptions of fantasy violence will be tempered and appropriate.
Lista de útiles escolares
Students MUST have a ROLL20 (free) account, but the main prerequisite is an active imagination and a desire for adventure.
 2 archivos disponibles al momento de la inscripción
Recursos externos
Además del aula de Outschool, esta clase utiliza:
  • Roll20
Se unió el September, 2020
5.0
362reseñas
Perfil
Experiencia y certificaciones del docente
Maestría en Historia desde American Military University
Licenciatura en Educación desde University of Maine at Farmington
Licenciatura en Historia desde Acadia University (Nova Scotia, Canada)
Over the past 30 years I have taught I.G.C.S.E, A-Level, I.B., and A.P. History throughout the Atlantic region in both private and public school settings. During that time I have instructed students in a variety of rigorous exam subjects . I am a strong advocate of "immersion education" (historic setting RPG) in the Social Studies classroom. My passion is Military History, which I have been enthusiastically studying my entire life. My present RPG classes involve a number of embedded lessons learned (empathy, teamwork, problem solving, decision-making, etc.) through the Three Pillars of Adventure: Exploration, Role-playing, and Fantasy Combat. My Battles & Generals classes are akin to an "On-Going, interactive discussion-based documentary" as one student put it not too long ago....and that seems about right.

Reseñas

Clase grupal
Compartir

35 US$

semanalmente
1x por semana
90 min

Completado por 10 alumnos
Videoconferencias en vivo
Edades: 10-15
3-6 alumnos por clase

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