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Aprenda a programar con diversión: PARTE 5 a PARTE 8: bucles anidados, condicionales, bucles condicionales

Los estudiantes aprenderán a utilizar los conceptos: "Bucles anidados", "Si": declaraciones "If/Else" basadas en condiciones, "Bucle Mientras": continúa repitiéndose mientras una condición sea verdadera y "Bucle Hasta": repite acciones hasta el punto en que algo se vuelve verdadero.
J Mehta M.S. B.Ed.- Astronomy-Sc-Human Body-Coding
Puntuación media:
4.7
Número de reseñas:
(917)
Clase

Qué está incluido

4 reuniones en vivo
3 horas presenciales
Evaluación
Student moves to the next level only when the learner has understood and solved the previous level. The learner will be assessed as he/she progresses in the challenges.

Experiencia de clase

PLEASE JOIN THIS CLASS AFTER YOU HAVE COMPLETED "PART 1 TO PART 4" class. This class can be found at this weblink:
https://outschool.com/classes/learn-coding-with-fun-camp-part-1-to-part-4-wIx5gF3v#usd62WkPaa

This class shows to be a new class because I combined 2 classes to make it into ONE for Summer- "Part 5 and 6" AND "Part 7 and 8".
If you wish to look for reviews of these 2 classes, please open the web links shared below in your browser.
Part 5 and 6 class:
https://outschool.com/classes/learn-coding-with-fun-part-5-and-6-WcRvDkPJ#usd62WkPaa
Part 7 and 8:
https://outschool.com/classes/learn-coding-with-fun-part-7-and-8-0EzWP44p#usd62WkPaa

Initial 1 minute will be Introduction of the student as the student joins the class. 
Next 8 minutes the teacher will explain the concept to be discussed for the day.
Next 35 minutes will be working on puzzles and the challenge for the concept discussed for the day. I will keep explaining and helping them with their understanding as they progress. The learner is welcome to share his/her screen whenever he/she needs help on any level. Once a student completes all the levels and shares his/her learning with the class, I will share the next link to work on.
Last 1 minute will be reinforcing the vocabulary and reflection on their learning.

                         CLASS 1- Nested Loops
Students will learn how to program a loop inside of another loop. In earlier puzzles, loops pushed students to recognize repetition. Here, students will learn to recognize patterns within repeated patterns to develop these nested loops. This progression leads into plenty of practice for students to solidify and build on their understanding of looping in programming.They will also be encouraged to figure out how little changes in either loop will affect their program .

What do loops do?
Loops repeat a set of commands.
How do we use loops?
We use loops to create a pattern made of repeated actions.
"If a loop repeats a pattern, then looping a loop would repeat a pattern of patterns!"

                          CLASS 2- 'If' and 'If/Else' statements
This lesson introduces students to the 'If' and 'If / Else' statements. These blocks use conditionals.
If/Else statements offer flexibility in programming by running entire sections of code only if something is true, otherwise it runs something else. The if / else blocks will allow for a more flexible program. 

Vocabulary
Command - An instruction for the computer. Many commands put together make up algorithms and computer programs.
Loop - The action of doing something over and over again.
Repeat - Do something again
Condition - Something a program checks to see if it is true before allowing an action.
Conditionals - Statements that only run under certain conditions.

                            CLASS 3 and 4-
Students will be able to:
Define circumstances when certain parts of a program should run and when they shouldn't.
Determine whether a conditional is met based on criteria.
Students will build programs that have the main character repeat actions until they reach their desired stopping point.

'While Loops' are loops that continue to repeat commands as long as a condition is true. While loops are used when the programmer doesn't know the exact number of times the commands need to be repeated, but the programmer does know what condition needs to be true in order for the loop to continue looping. 

A 'Until Loop' is a loop that tells you to do something only up to the point that something becomes true.

Vocabulary
While Loop - A loop that continues to repeat while a condition is true.
Until - A command that tells you to do something only up to the point that something becomes true.
Metas de aprendizaje
CLASS 1-
Students will be able to:
Break complex tasks into smaller repeatable sections.
Recognize large repeated patterns as made from smaller repeated patterns.
Identify the benefits of using a loop structure instead of manual repetition.
Combine simple shapes into complex designs with nested loops.
Count the number of times an action should be repeated and represent it as a loop.

CLASS 2-
Students will be able to:
Translate spoken language conditional statements into a program.
Solve puzzles using a combination of looped sequences and conditionals.
Define circumstances when certain parts of a program should run and when they shouldn't.
Determine whether a conditional is met based on criteria.

CLASS 3 and 4
Students will be able to:
Define circumstances when certain parts of a program should run and when they shouldn't.
Determine whether a conditional is met based on criteria.
Build programs that have the main character repeat actions until they reach their desired stopping point.

Vocabulary
Condition - Something a program checks to see if it is true before allowing an action.
Conditionals - Statements that only run under certain conditions.
While Loop - A loop that continues to repeat while a condition is true.
Until - A command that tells you to do something only up to the point that something becomes true.
objetivo de aprendizaje

Otros detalles

Lista de útiles escolares
Student will need a LAPTOP or a DESKTOP.
Please do not use an iPad or a tablet because it gets very confusing for a student to keep both Zoom and the Browser tab to remain open during the class and feels lost in moving from one to another.
It is advisable to use a laptop because with one device the learner has the Zoom and the weblink on the same device and is able to share his/her screen if the learner needs help from the teacher on any level . 
Also, the student on completing the challenge activity is able to share his/her learning with the whole class. If you are using 2 separate devices then the learner is unable to use the 'Zoom Share Screen' feature to share his/her work with the class.
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
4.7
917reseñas
Perfil
Experiencia y certificaciones del docente
Fuera de EE. UU. Certificado de Docencia en Ciencia
I am an enthusiastic science, technology and STEM teacher with over 30 years of teaching experience teaching different age and grade levels. I love to always challenge myself by looking for solutions to problems and to write algorithms and code to solve a problem. This enhances my creativity and problem solving skills.

Reseñas

Clase grupal
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96 US$

por 4 clases
4x por semana, 1 semana
45 min

Completado por 36 alumnos
Videoconferencias en vivo
Edades: 6-11
3-6 alumnos por clase

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