Mejora tus habilidades de lectura con esta serie de cinco libros: Atrapado en un videojuego
Qué está incluido
28 reuniones en vivo
21 horas presencialesTarea
1 hora por semana. Learners will need to complete the reading of the assigned chapters prior to each meeting and come to class prepared to discuss the story.Evaluación
Please request assessments and grades before our course begins so that I will maintain appropriate records.Calificación
Please request assessments and grades before our course begins so that I will maintain appropriate records.Experiencia de clase
Nivel de inglés: desconocido
Grado de EE. UU. 3 - 6
Nivel Intermediate
With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 8- to 13-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Join us for the Trapped In a Video Game Series Book Club! We will have a blast each week for 28 weeks by diving into each book full of nonstop action, huge plot twists, and tons of humor in the series. We'll be reading a handful of chapters each week. To keep the excitement going, we'll kickstart the next week's reading during class. Just make sure you've completed the reading, so our discussions during our gatherings are lively and fun! In this ongoing book club, we'll discuss specific literary elements found in the Trapped In a Video Game Book Series, including genre, setting, plot, characters, foreshadowing, symbolism, and theme. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Week 1 - Students will read and discuss Book One: Trapped in a Video Game: Chapters 1-4 Week 2 - Students will read and discuss Book One: Trapped in a Video Game: Chapters 5-8 Week 3 - Students will read and discuss Book One: Trapped in a Video Game: Chapters 9-12 Week 4 - Students will read and discuss Book One: Trapped in a Video Game: Chapters 13-16 Week 5 - Students will read and discuss Book One: Trapped in a Video Game: Chapters 17-19 Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Week 6 - Students will read and discuss Book Two: The Invisible Invasion: Chapters 1-4 Week 7 - Students will read and discuss Book Two: The Invisible Invasion: Chapters 5-8 Week 8 - Students will read and discuss Book Two: The Invisible Invasion: Chapters 9-12 Week 9 - Students will read and discuss Book Two: The Invisible Invasion: Chapters 13-16 Week 10 - Students will read and discuss Book Two: The Invisible Invasion: Chapters 17-20 Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Week 11 - Students will read and discuss Book Three: Robots Revolt: Chapters 1-4 Week 12 - Students will read and discuss Book Three: Robots Revolt: Chapters 5-8 Week 13 - Students will read and discuss Book Three: Robots Revolt: Chapters 9-12 Week 14 - Students will read and discuss Book Three: Robots Revolt: Chapters 13-15 Week 15 - Students will read and discuss Book Three: Robots Revolt: Chapters 16-19 Week 16 - Students will read and discuss Book Three: Robots Revolt: Chapters 20-22 Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Week 17 - Students will read and discuss Book Four: Return to Doom Island: Chapters 1-4 Week 18 - Students will read and discuss Book Four: Return to Doom Island: Chapters 5-8 Week 19 - Students will read and discuss Book Four: Return to Doom Island: Chapters 9-12 Week 20 - Students will read and discuss Book Four: Return to Doom Island: Chapters13-15 Week 21 - Students will read and discuss Book Four: Return to Doom Island: Chapters 16-19 Week 22 - Students will read and discuss Book Four: Return to Doom Island: Chapters 20-23 Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sounds impossible? It's super impossible. The clock is ticking. Week 23 - Students will read and discuss Book Five: The Final Boss: Chapters 1-4 Week 24 - Students will read and discuss Book Five: The Final Boss: Chapters 5-8 Week 25 - Students will read and discuss Book Five: The Final Boss: Chapters 9-12 Week 26 - Students will read and discuss Book Five: The Final Boss: Chapters 13-15 Week 27 - Students will read and discuss Book Five: The Final Boss: Chapters 16-19 Week 28 - Students will read and discuss Book Five: The Final Boss: Chapters 20-25 #reading #fluency #comprehension #bookclub # book series #video game #academic
Metas de aprendizaje
In this book club, we'll discuss literary elements in the Trapped In a Video Game Book Series including genre, setting, plot, characters, foreshadowing, symbolism, and theme.
Otros detalles
Orientación para padres
Books should be previewed by parents for any content concerns.
Trapped in a Video Game is a series of fast-paced, funny thrillers by Dustin Brady. The series is about a couple of kids who get trapped in a video game. The books are suitable for kids ages 8 to 14, but adults may also enjoy them.
Here are some reviews of the series:
The books are fun and fast-paced, with great characters.
The books are perfect for kids who are too connected to video games.
The books are perfect for students who are struggling to find books they like.
The books are action-packed and have lots of humor.
The books are relevant and will get kids off screens and into books.
The author, Dustin Brady, uses a lot of description to get the reader excited.
Reviews can be found on Amazon, Goodreads, Common Sense Media, and The School Library Journal.
Lista de útiles escolares
Families are responsible for getting the books for their students. (Don’t forget to check your local library- Sometimes they are available online (e-version). I will also include a YouTube link to a reading of the books, if you do not have a physical copy of the books or if you prefer a read-a-long. ISBN:9781524862930, 1524862932 Published: April 2020 Publisher: Andrews McMeel Publishing Author: Dustin Brady Illustrator: Jesse Brady
Experiencia y certificaciones del docente
Florida Certificado de Docencia en Educación elemental
2 Grado
Maestría en Educación elemental desde University of South Florida
Licenciatura en Educación elemental desde College of Charleston
Hello! My name is Robin. I have a Master's degree in Elementary Education (Math/Science Emphasis) and hold a K-6 Teaching Certificate in the state of Florida. After over 20 years in the classroom, and with a renewed joy of teaching, I have been teaching online for the last 8 years! Throughout the years, I have taught learners from 2nd - 11th grade, but 3rd-6th grades are where my heart is. My goal is to build confidence, making learning more enjoyable and less frustrating for all!
Reseñas
Clase grupal
14 US$
semanalmente1 x por semana, 28 semanas
45 min
Completado por 1 alumno
Videoconferencias en vivo
Edades: 9-13
2-6 alumnos por clase
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