¡Literatura de inmersión! Treasure Island: RPG 5E Experience (aprendizaje basado en juegos)
Qué está incluido
1 reunión en vivo
1 horas 30 minutos horas de clase por semanaTarea
1 hora por semana. Students are expected to either have read or to read TREASURE ISLAND as we progress through the class. There will be a brief intro to the class which will include highlights of the novel, however, the student is responsible for keeping up with the reading. Hopefully, the students is motivated, through improved role playing, to become as familiar with the novel and the time period as possible.Evaluación
Through the Pillars of Adventure students will earn experience points for clever ideas, role playing their PC and martial problem solving. This advancement or "leveling up" will mark their progress through the class as well as their understanding of the novel and time period.Calificación
incluidoExperiencia de clase
Nivel de inglés: desconocido
Grado de EE. UU. 9 - 12
Introduction to the D&D Immersion Experience Class (Intentionally bad grammar) "Avast there! Ye’ve come seekin’ adventure with salty old pirates eh? Well, ye’ve sure set yer course for the right waters. For this ‘ere game isn’t fer any a’ them lubbers who think we pirates be dead. Ye’ve got yerself a pirate’s heart, I know it. The call a’ the sea is strong and ye’ve answered at last yer true calling. Whatever the rest a’ the world may think of us, you know and I know that there’s grand adventure ahead. So keep a sharp eye open matey, and read on. Ahh, but what will you be a’ readin? This ‘ere game be the bounty of all gamers, fer just as sure as there’s gold in the glint of me eye so do I know the rugged lot o’ gamers well! Some claim to be heroes but they be only out fer gold. Some wear the mask of a wiser man but they only be proven how well they can defeat their enemies. Ahh, there be pirate blood in us all, I says. Truth to tell. And this ‘ere game be the new world we’ve all been seekin’ all this time, where the captain wants us to fly our true colors, to kill our mateys if they need killin’, to set ur course fer gold for that’s what we all be seekin’, and to cut any throats we need to ta get it! Yes mateys, we’ve all been shackled by the laws a’ the old gaming world too long. And when them laws don’t please us no more they just make more o’ them ‘stead a’ fixen ‘em! Or some new king takes the throne, a’ promisen new fortunes but only gives us more a’ what we got before. The old gaming world ain’t no place for a self-respectin’ pirate. Now this ‘ere game is weighin’ anchor and takin’ us all to a better place, a new world that we can plunder as we please with precious few rulelubbers and dim-witted governors a’ holden us back. So, are ye ready fer the voyage? This ‘ere flotilla be stocked full a’ rip roarin adventure with me mate Long John to Treasure Island and rules for D&D, Players’ Characters and Captains’ treasures. Together, that is with you a’ joinin’ our crew, we should strike fear into the hearts a’ all them bloomin’ blowers that already be a plunderin’ the world. So if ye be ready, let’s start this journey together . . ." Don't Just Read it...Live it! To encounter Treasure Island for the first time is a great and uncomplicated pleasure for a reader of any age. To be able to participate as a Player Character IN THE ADVENTURE is EPIC. One of the classic adventure stories in English, published first in 1881, Stevenson's novel transcends its time and genre and remains today not only a page-turner but also an engaging portrayal of personality and conflict. Treasure Island, once described as a "boys' book," appeals now not to boys alone but to anyone who likes exciting, believable, non-stop action and colorful characters in an exotic setting. Set in the mid 1700s, first along the coast of western England and then in the seaport of Bristol, the book takes readers quickly to the high seas and finally to a remote and secret island on a quest for pirate treasure. And although this premise may sound far-fetched, in reality it is anything but that, as a brief look at history shows. Playing a character within the premise of the novel using the "world's greatest role playing game" (D&D 5E) will stretch the imagination and deepen the understanding tremendously. Due to the nature of the Three Pillars of Adventure inherent in all role playing games (RPGs) where we do not wish to hurry our exploration, role playing, or combat - I have only provided rough dates after the first two sessions. Sometimes adventures wish to fully explore the potential of the setting, this is encouraged. One cannot rush imagination! 6 March "Session Zero" - character creation, Roll20 Orientation, and general discussion. - Session One - The Admiral Benbow Inn - Session Two - The Old Buccaneer - Session Three - The Sea Cook - Session Four - The Voyage - Session Five - The Shore Adventure - Session Six - The Stockade - Session Seven - The Attack - Session Eight - The Sea Adventure - Session Nine - Captain Silver - Session Ten - The Treasure Hunt - Session Eleven - And Last - Subsequent Sessions - Many, Many, Pirate Adventures (Caribbean, Mediterranean, etc.) ALL historically based yet with the fun and excitement of D&D. The students will work within the novel as Player Characters (PCs); while they will not BE Long John Silver, they will most certainly interact with him throughout the class. Students should be familiar with TREASURE ISLAND either having read the book prior to the class or willing to read the chapter in advance of the class. This will enhance the student's role playing ability and enjoyment of the class. Since this is a class based upon literature and history, all PCs will be humans yet may be any official D&D 5E class upon approval of the Dungeon Master (DM) during "Session Zero". Initially, this is a low magic campaign since this is also the time period of the WITCH CRAZE in England, thus too many cantrips might get you in trouble! ALL students must have a Roll20 (free) account in order to participate in the class. Please do not pre-roll your character - we will do that together on Zoom (this is an important 'bonding' experience).
Metas de aprendizaje
Students will be immerse in the 18th c world of Robert Lewis Stevenson's TREASURE ISLAND.
Students will learn about the Age of Piracy (and may become one as well).
Students will participate in the novel, interact with the characters, and possibly change the outcome through the Pillars of Adventure.
Students will understand life in Late Stuart and Georgian Britain, especially in port cities such as Bristol, Portsmouth, and (of course) London.
Students will work as a team of adventures solving problems with their combined critical thinking skills.
Students will learn about life on board 18th c ships, perhaps even command their own vessel.
Otros detalles
Orientación para padres
This class is based upon a novel about pirates, while certain aspects of the novel will be redacted, it was a violent world in the early 18th century. There will be fantasy combat on land and aboard ship. While the students will visit taverns these will be present more as rough family restaurants rather than the scurvy dives they actually were.
Lista de útiles escolares
Attached to the Outschool Treasure Island: D&D Immersion Experience page will be a pdf copy of Treasure Island, the Basic D&D rules, a fillable character sheet. Students must arrive with a #1 sense of adventure!
4 archivos disponibles al momento de la inscripción
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Experiencia y certificaciones del docente
3 Grado
Maestría en Historia desde American Military University
Licenciatura en Educación desde University of Maine at Farmington
Licenciatura en Historia desde Acadia University (Nova Scotia, Canada)
Over the past 30 years I have taught I.G.C.S.E, A-Level, I.B., and A.P. History throughout the Atlantic region in both private and public school settings. During that time I have instructed students in a variety of rigorous exam subjects . I am a strong advocate of "immersion education" (historic setting RPG) in the Social Studies classroom. My passion is Military History, which I have been enthusiastically studying my entire life. My present RPG classes involve a number of embedded lessons learned (empathy, teamwork, problem solving, decision-making, etc.) through the Three Pillars of Adventure: Exploration, Role-playing, and Fantasy Combat. My Battles & Generals classes are akin to an "On-Going, interactive discussion-based documentary" as one student put it not too long ago....and that seems about right.
Reseñas
Clase grupal
40 US$
semanalmente1x por semana
90 min
Completado por 1 alumno
Videoconferencias en vivo
Edades: 13-18
3-7 alumnos por clase