Embajadores de buena voluntad (Una aventura no oficial de Druidawn®)
Continúa la aventura para los Caballeros de Druidawn® que hayan completado la clase Leyendas de Druidawn®: Principiante. Druidawn® es un juego de rol interactivo que utiliza la escritura creativa y la resolución de problemas para superar obstáculos en un entorno grupal.
Qué está incluido
4 reuniones en vivo
3 horas 40 minutos horas presencialesTarea
1 hora por semana. Homework: Each week there will be optional homework. This will be explain verbally to the students and posted on Outschool to the parents so that everyone knows what work should be completed. Students can put in as little or as much time as they choose. Their characters will benefit from their efforts. I encourage the students to send me their homework electronically but that is not required. They can do all their homework written on paper and either send me a picture OR just don't send it in at all. Either way is good.Experiencia de clase
Nivel de inglés: desconocido
Grado de EE. UU. 5 - 6
Nivel Beginner
This is an Unofficial adventure written by Melissa and Cameron Robb and based on the sourcebook from Druidawn® 1.0. This is for students that have already completed the Druidawn® beginner's class. If your child has not done that please register for one of those sessions before registering for this adventure. Druidawn® is an interactive role playing game that uses creative writing and problem solving to overcome obstacles in a group setting. There has been much animosity between villages on the tropical island territory and you can't always count on a selfish overlord to solve the problem. The main contention is the rights to a large canal that runs on the outskirts of the two villages. Thus far the territorial governments has not done much to help the village leaders come to a peaceful agreement about canal rights. The queen feels it is time to send the Knights of Druidawn® as ambassadors to work this out before it turns into a war. Legends of Druidawn® 1.0 and the AMAZING world of Druidawn® 1.0 was created by Miriam Darnell and Cara Allen in 1990. www.druidawn.org
Otros detalles
Orientación para padres
Be aware that Druidawn adventures do have various undead and enemies attacking the knights. As in all Druidawn® adventures there is always a peaceful option that the knights may choose but quite frequently they choose a chaotic resolution. Battling, blood, weapons, killing are usually part of a chaotic resolution.
Natural disasters may be part of this class as well.
Characters and pets may be in peril throughout the stories.
Requisitos previos
The learner must have completed the beginner class (Legends of Druidawn® 1.0: Beginners)
https://outschool.com/classes/legends-of-druidawn-10-beginners-rpg-EAlYmv95
Lista de útiles escolares
You will need 1 20-sided die and 2 6-sided dice during each class. You will need your character sheets from the character you created in the beginner Druidawn® class.
Experiencia y certificaciones del docente
I first experienced Druidawn® as a participant alongside my son. We quickly became enamored with the adventures and with leveling up our beloved characters. Soon I was having fun teaching Druidawn® myself, leading classes through mythical and magical lands. I have been been using Legends of Druidawn® to encourage students to write for many years. Words are currency in Druidawn®. Kids don't HAVE to write, they will WANT to write!
Reseñas
Clase grupal
72 US$
por 4 clases1 x por semana, 4 semanas
55 min
Completado por 36 alumnos
Videoconferencias en vivo
Edades: 9-15
3-6 alumnos por clase
Asistencia financiera
Tutoría
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