39 US$

for 4 classes
Clase

Explorando las matemáticas en Roblox Lua: nivel intermedio

Completado por 3 alumnos
Edades 10-15
Clase grupal
Este curso se centra en la enseñanza de conceptos algebraicos y sus aplicaciones prácticas en el desarrollo de juegos, cubriendo temas como física, trigonometría, vectores y cálculos de trayectorias.
Puntuación media:
4.9
Número de reseñas:
(636 opiniones)

Videoconferencias en vivo
4x por semana, 1 semana
3-6 alumnos por clase
45 min

Qué está incluido

4 reuniones en vivo
3 horas presenciales

Experiencia de clase

Code example 1:part.CFrame = part.CFrame * CFrame.Angles(0, math.rad(45), 0)
Code example 2: ball.Position = Vector3.new(0, math.abs(math.sin(t)) * 10, 0)
Code example 3: local yHeight = math.sqrt(math.abs(math.cos(t))) * 10

The examples provided above showcase how coding often relies on advanced math. While it's pretty easy to type codes you see above, explaining them is a totally different thing. It is crucial for developers and coders to not just type code but to also understand the math and logic behind it. That's where this course comes in. This course delves into the math and logic behind the code to provide a deeper understanding of how it works.

Welcome to "Exploring Mathematics in Roblox Lua: Intermediate Level," where we will explore how math can be used in Roblox Lua coding. There is a lot of math behind your favorite roblox games. Throughout this course, I'll guide you through a range of topics related to math, including basic operations, variables, functions, and more, all with a focus on how these concepts can be applied in the context of Roblox game development.

Please note: This is a computer programming class, so we will be typing code. The purpose of this course is to better understand how math is relevant to Roblox Lua.

Specific curriculum/coursework: This course has a specific objective, which is to explore the math used in Roblox Lua. No other topics are covered/discussed in this course. This course does not teach students how to use Roblox Studio or how to play or make Roblox games. Animation, building, and similar topics are not taught in this class.

I will guide students through a coding example that requires math. Instead of just typing the code and discussing the code, we will dive deeper into the math behind the code.

On Day 1, we will discuss the fundamentals of algebra, including the basic operations of addition, subtraction, multiplication, and division, as well as the order of operations. We'll then explore how these concepts can be applied in Roblox Lua code, using variables to store and manipulate values and functions to perform complex operations.

Days 2-4 will focus on a project-based example that includes parts that move, such as a ball that is kicked. Each day, we will work through the coding example, taking the time to explore the math behind the code. The class format may vary slightly depending on the number of students enrolled in the session. For example, a session of six students may provide opportunities for students to work in pairs of two. A session with three students may mean that the students all work together or individually.

Breakdown of Days 2-4:

Day 2: Basic physics concepts such as gravity, acceleration, momentum, direction, and speed. We will write code and discuss how these physics concepts pertain to the code we write.

Day 3: Trigonometry: To determine the angle at which the ball should be kicked, we'll need to use trigonometry to calculate the trajectory of the ball. This involves calculating the angle between the player and the ball, as well as the angle at which the ball should be kicked to achieve the desired trajectory. We will write code and discuss how trigonometry pertains to the code we write.

Day 4: Vectors: To represent the movement of the ball and the player's kick, you'll need to use vectors. Vectors are used to represent quantities that have both magnitude and direction, such as velocity and force. You'll need to use vectors to determine the direction and strength of the kick, as well as the direction and speed of the ball's movement after the kick.

Learning beyond live lesson: This class will include supporting material to help students understand these complex topics. This is in the form of videos that will be posted in the outschool classroom.

Students will be encouraged to share their knowledge on the topic and share ideas.

Prerequisites:

A pre-work example will be sent to students upon enrollment to help students prepare for the coursework.

Basic programming knowledge: It is recommended to have a basic understanding of programming concepts such as variables, functions, loops, and conditional statements before taking this course.

Basic algebra skills: Having a good understanding of algebraic concepts such as basic operations (addition, subtraction, multiplication, and division), fractions, exponents, and order of operations can help you better understand the material covered in this course.

Familiarity with Roblox Studio: You should be comfortable using Roblox Studio and understand basic game development concepts such as creating objects, scripting events, and working with the interface.

Metas de aprendizaje

--Gain a solid understanding of algebraic concepts and how they relate to programming in Roblox Lua.
--Learn to apply mathematical concepts to the development of Roblox games, including basic physics, trigonometry, and vectors.
--Gain practical experience coding in Roblox Lua and using math to solve game development problems.
--Develop problem-solving skills by learning to approach game development challenges with a mathematical mindset.
--Improve collaboration and communication skills by working with peers on coding projects and sharing ideas and insights.

Otros detalles

Orientación para padres
Parental Guidance is advised for students under 13 when accessing the internet and when downloading and installing programs such as Roblox Studio. Roblox Studio is a free program that should only be downloaded from the official Roblox site. www.roblox.com/create. Roblox Studio requires a Roblox account. It is strongly encouraged that parents add their own email address to the Roblox Account in case the student gets locked out of their Roblox account. If a student gets locked out of their Roblox Account, that means they will be locked out of Roblox Studio too. Roblox Studio requires an internet connection (Roblox Studio cannot be used offline/without internet). Roblox Studio requires that a student be in good standing with Roblox. Students that are suspended/banned from Roblox will also be suspended/banned from Roblox Studio too. Any kind of account issues must be directed to Roblox support. Roblox Studio's toolbox contains premade items that can added into the game environment. The toolbox contains items that may be unsafe for your computer. This class does NOT use or encourage use of the Toolbox.
Recursos externos
Además del aula de Outschool, esta clase utiliza:

Conoce al profesor

Se unió el October, 2020
4.9
636reseñas
Perfil
Experiencia y certificaciones del docente
Hi!

My name is Miss Jennifer. I enjoy teaching coding and video game design. It is a joy to be able to teach what I love to do. 

My coding classes are both fun and educational, focusing on fundamental programming skills that have real-world applications. Even if your interest in Roblox or game design fades, the knowledge you gain will remain valuable and useful in any field you pursue.

I am also an event organizer, and I have run a few virtual gaming tournaments here on Outschool. If you have any ideas for other tournaments I should create in the future, let me know.

Roblox is not just something I teach. I LOVE Roblox! When I am not teaching, I am on Roblox just like you. I play ERLC, Pls Donate, Dandy's World, Bladeball, Berry Ave., Strongest Battlegrounds, Dress to Impress, and Elemental Grounds. Recently, I started playing Fisch and Pressure. 

I have taught over 3,500 students here on Outschool how to code and create their own games. I hope to see you in my classes soon!
---------------------------------------------------------------------------------

About my teaching style:

Thorough and Patient
--I focus on building strong foundational skills in programming, ensuring students understand concepts deeply rather than rushing through material.
--I encourage students to take their time, explore, and ask questions, allowing them to learn at their own pace in a structured yet flexible environment.
--Hands-on examples and interactive lessons keep students engaged and active in the learning process.
---------------------------------------------
Encouraging Discovery and Independence
--My teaching approach prioritizes creativity and problem-solving over rote memorization or copying and pasting code.
--I guide students to build their own projects, reinforcing the idea that learning comes from doing, not just following steps.
--Students are responsible for typing their own code and troubleshooting their own errors, developing real problem-solving skills.
-----------------------------------------------
Real-World Skills Beyond Roblox
--While many students start with an interest in Roblox and Lua, I ensure they gain transferable programming skills applicable to other languages and platforms.
--My lessons introduce broader programming concepts that apply to software development, game design, and real-world coding challenges.
--I prepare students for a future beyond Roblox by teaching coding principles that will remain valuable as their interests evolve.
----------------------------------------------
About me:
I was born and raised in Westchester County, New York. I now live in Nevada (Pacific Standard Time Zone). I have always enjoyed technology. When I was a kid, I would take electronics apart and often would break them in the process, which my parents were not too happy about haha. "The machine is for homework ONLY!"  Apparently the family computer could not run without a CPU. Who knew? HAHA.

As a kid, I would read my aunt's medical books and write what I found in C programming. 
#include <stdio.h>

int main() {
    char funnyBoneDefinition[] = "The ulnar nerve runs near the surface of the elbow, and when hit, it can cause a tingling sensation in the forearm and fingers, often referred to as hitting the 'funny bone.'";

    // Print the definition using the variable
    printf("Funny Bone: %s\n", funnyBoneDefinition);

    return 0;
}

My primary coding languages are Lua/Roblox Luau, C, python, java, and C#. I have over 8+ years of K-12 tutoring experience. I look forward to working with you soon!

Reseñas



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