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Ingeniería y Diseño Ciclo 1-1

Explora la creación de juegos, la codificación y los robots en esta sesión individual de 8 semanas.
Cody Creed (BA/BED)
Puntuación media:
4.9
Número de reseñas:
(199)
Clase

Qué está incluido

8 reuniones en vivo
6 horas presenciales
Tarea
1 hora por semana. Some building procedures and art tasks are time intensive and will be assigned for homework.
Evaluación
The process will be assessed based on the following criteria: Inventory, (existing skills and resources) Prototyping, (solving mechanical and code challenges theoretically) Hardware mechanics, (the build process) Software Coding, (functional graphic coding) and Artistic skills. (Aesthetic finishing of a product) is These are the foundations of the engineering design process.

Experiencia de clase

Code is a varied and complex process. It requires new languages and skills. This class is focussed on the Engineering Design Process to combine software and hardware to create something all your own. This class uses the 1-1 format to assess a student’s skills, interests, and resources to set a project goal. Classes then convert to the process of hardware engineering, code building and refining, and artistic finishing to create unique projects.
Class 1: Inventory: assessing the skills, interests and resources to make a build plan.
Class 2: prototyping 101: Schematic building to plan for hardware, software, and artistry of the project
Class 3: research and development
Class 4: Skill building: Using the inventory and prototype, we will build skills to write code and build mechanisms.
Class 5, Hardware: This class is for the manual building of the electronics/mechanics involved in the project. If the project is game design focussed, hardware is replaced with game mechanics.
Class 6, Software building: Code is written for the project using a preferred software option.
Class 7, Artistic finishing: Design choices like robot shells, pop culture detailing, and colour decals are introduced to bring the project to its final form. 
Class 8: Upon project completion, we return to the class 1 inventory to plan a new project. Students have the option to start the class over or develop their next project independently. 
The 1-1 format allows us to focus on the cycle creatively. Some session skills could be covered quickly and others might take multiple days to complete.
Metas de aprendizaje
Students will learn the engineering design process while pursuing a personally developed goal. 
The finished project will be a well-engineered, polished prototype,
objetivo de aprendizaje

Otros detalles

Orientación para padres
Projects might require hand tools and hot glue. Safety will be my first priority. Some engineering requires toy hacking, which can be discussed in the inventory stage.
Lista de útiles escolares
Learner supplies can be developed based on initial goals. If parts need to be ordered, the order of building might be adjusted or expanded to accommodate delivery times.
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
Se unió el April, 2020
4.9
199reseñas
Perfil
Experiencia y certificaciones del docente
Fuera de EE. UU. Certificado de Docencia en Educación Secundaria
I’m Cody Creed.
I have been a teacher for 15 years in Winnipeg, Manitoba. I have a passion for STEAM education. That is the combination of Science, Technology, Engineering, Arts, and Math.
For my classes, these ideas come together in maker skills, art, and coding. I’m proficient in easy to learn, low barrier graphic coding but I’m also comfortable with some other code languages.
Beyond teaching, I make robots and perform as a puppeteer. These projects have to go beyond code and engineering. They need to have personality.

Reseñas

Clase privada en vivo
Compartir

300 US$

por 8 clases
1 x por semana, 8 semanas
45 min

Completado por 2 alumnos
Videoconferencias en vivo
Edades: 8-13

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