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Descubriendo mundos digitales: Fundamentos de informática para niños de 8 a 12 años

Edades 8-12
Curso a su propio ritmo
Este curso a su propio ritmo enfatiza habilidades prácticas como la comprensión de algoritmos, la programación y la seguridad digital, ofreciendo un viaje inmersivo en los fundamentos de la informática, diseñado específicamente para estudiantes jóvenes.

8 lecciones pregrabadas
8 semanas de apoyo docente
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1 año de acceso al contenido

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Qué está incluido

8 lecciones pregrabadas
8 semanas
de apoyo docente
1 año de acceso
al contenido

Experiencia de clase

Discovering Digital Worlds" is a dynamic, self-paced online course designed to immerse children aged 8 to 12 in the fundamentals of computer science. Over eight weeks, learners will explore a series of topics that build on one another, forming a comprehensive introduction to the digital world.
How is the Class Structured? Each week features a modular topic, allowing students to progress at their own pace. The content is delivered through a mix of video lessons, interactive simulations, and practical exercises.
Teaching Style and Methodology:
•	Interactive and Engaging: Lessons include video tutorials, interactive simulations, and DIY projects that encourage hands-on learning.
•	Discussion and Collaboration: Although the course is online and self-paced, there will be opportunities for learners to engage in forums where they can discuss their projects and ideas with peers.
•	Feedback and Support: Continuous feedback is provided through interactive quizzes and instructor feedback on submitted assignments.
Learner Interaction:
•	Hands-On Projects: Each module includes a project that encourages learners to apply what they've learned.
•	Quizzes and Games: To reinforce learning, quizzes and educational games are interspersed throughout the course.
•	Discussion Boards: Learners are encouraged to share thoughts and questions on discussion boards, fostering a community of young tech enthusiasts.

Programa de estudios

8 Lecciones
más de 8 semanas
Lección 1:
Introduction to Algorithms and Decomposition
 What are algorithms and why are they important?
Step-by-step instructions and problem-solving
Decomposing complex tasks into smaller parts
Hands-on activity: Breaking down a daily routine into steps 
Lección 2:
Logical Reasoning and Program Construction
 Introduction to logical thinking
Making decisions based on conditions
Building computer programs with sequences and loops
Hands-on activity: Creating a simple program with repetition 
Lección 3:
Inputs, Outputs, and Variables
 Understanding computer inputs and outputs
Interacting with devices through inputs/outputs
What are variables and how are they used?
Hands-on activity: Using variables in a programming exercise 
Lección 4:
Robots and Debugging
 Applications of robots in real life
How do robots work?
Introduction to debugging
Hands-on activity: Debugging a simple program with errors 

Otros detalles

Orientación para padres
The course "Discovering Digital Worlds: Computer Science Essentials for Ages 8-12" does not contain any content that may be upsetting or scary to learners. All materials and activities are designed to be age-appropriate and educational. Safety Precautions: • As the course involves practical computing activities, learners are encouraged to follow general safety guidelines when using electronic devices, such as taking regular breaks to avoid eye strain and practicing proper posture. Third-Party Tools: • No third-party tools that require accounts or personal information are mandatory for this course. Any suggested applications or websites for extended learning are widely recognized and deemed safe for children, but their use is entirely optional.
Requisitos previos
This course is designed as an introductory program for children interested in computer science, so beginners are welcome! It's perfect for young learners who are curious about technology and eager to start exploring the world of computers.
Lista de útiles escolares
1.	Scratch: A free programming language and online community where children can program and share interactive media such as stories, games, and animations. No account is necessary for basic use; learners can explore and create projects without saving them online.
2.	Kodable: Used for introducing basic coding concepts through games. A free version is available, which provides sufficient functionality for the course's purposes.
3.	Code.org: This website offers a variety of interactive coding lessons and activities that will be used to teach specific concepts in the course. Free access is provided to all its educational content.
These tools are widely recognized and used in educational settings for their child-friendly interfaces and robust learning environments. They adhere to privacy and safety standards suitable for children's use under educational guidance.
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Fuentes
The curriculum for this course is crafted from a variety of respected sources within the field of computer science education, ensuring both accuracy and relevance. Here are the primary references: 1. Code.org: This platform offers a wealth of educational resources and activities aimed at teaching computer science to young learners. It serves as a guide for developing many of the interactive exercises and coding tutorials used in the course. 2. Scratch by MIT: Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It provides a child-friendly programming environment that we use to teach basic and intermediate coding concepts. 3. Khan Academy Computing: Khan Academy offers tutorials and practice exercises on a range of computing topics which help inform our course structure and content, especially in areas involving algorithms and logical reasoning. 4. Computer Science Unplugged: This is a collection of free learning activities that teach computer science through engaging games and puzzles without using computers. These activities are used to explain complex computer science concepts in a way that is accessible to children. 5. "Hello Ruby: Adventures in Coding" by Linda Liukas: This book is used as a supplementary resource for teaching programming concepts and critical thinking in a way that resonates with young learners. 6. BBC Bitesize: This educational resource provides clear, concise explanations and activities on various topics, including how the internet works and basics of computer networking, which are integrated into our course curriculum.

Ofrecido por

Se unió el January, 2024
Perfil
Experiencia y certificaciones del docente
Our instructors and curriculum developers bring a wealth of experience and training in both computing and education, with advanced degrees and decades of experience in the technology industry and academia.
Their passion for technology and education drives them to create fun, supportive, and enriching learning environments where young children can explore and develop their digital skills.
Their expertise ensures that this course is not only educational but also tailored to meet the unique learning needs of young children, making their first steps into the world of computing a joyful and productive experience.

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