Juego de aventuras D&D: Rough Company (para jugadores de cualquier nivel)
Qué está incluido
1 reunión en vivo
1 horas 30 minutos horas de clase por semanaEvaluación
Learners will be assessed and receive feedback from me during the adventure to help them keep in mind what they are learning.Experiencia de clase
This class will be focused around an adventure. It will include most of the central elements that make a D and D adventure fun- character creation, magic, action, mystery, unpredictable bad guys, fun items, and objects and loot to discover and interactive fun. Player will begin the adventure at Level 3. You are playing as adventurers, trying to make a name for yourself as you help others survive things they cannot handle. Create your character with roll 4 method. Roll 4 d6, drop the lowest number, add the rest together for your scores. You can reroll for any stat where the end result is less than 10. NOTE: In this class we will be essentially collaboratively writing our own adventure as we go. For that reason, there are no specific topics listed. The direction of the adventure can be changed from class to class by the decisions made by the learners. Since this is a collaborative effort, a learner who joins the class after the beginning date will be able to easily integrate and lend their own personality, insights, ideas, and decisions to shape the adventure from that point forward. The adventure classes will be 90 minutes long and will take place in a 5E-based custom world with additional fun homebrew elements, such as airship and portal travel thrown in. The Fifth Edition rules will form the basis of character creation, and game play, but I will use a more streamlined approach to maximize the fun and time in play for the adventurers in my games. Adventurers will begin with 1st level character, but can expect to advance pretty rapidly based on the characteristics of the adventure, and milestones for advancement. Most character classes are accepted, particularly if pre-approved. About half of our initial session will be character assessment, orientation on the world they will play in, and having the players get to know each other.
Metas de aprendizaje
While they are immersed in the adventure the players will be learning collaboration, team building, critical thinking, role-playing, cooperative learning, and problem solving. Also, how to deal with frustration, and how to adapt to changing conditions.
Otros detalles
Orientación para padres
There will be mild pretend violent encounters in which the student adventurers (the good guys) will face off against the bad guys. Nothing overly graphic, just descriptive collaborative storytelling.
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
Fuentes
Any additional sources or information will mostly be free, and usually online. None are required purchases to play.
Experiencia y certificaciones del docente
I am an educator by profession, and an experienced gamemaster who has created hundreds of adventures in many different RPG genres. My adventures always feature immersive, imaginative and highly interactive story telling with a focus on maximizing the players’ enjoyment and involvement in the action of the game.
Reseñas
Clase grupal
20 US$
semanalmente1x por semana
90 min
Videoconferencias en vivo
Edades: 12-16
3-8 alumnos por clase