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Adventure Quest: Introducción a la codificación con diseño de juegos y animación, clase grupal

Clase práctica, gamificada, basada en proyectos y para principiantes, donde la resolución de acertijos, la narración de historias y el diseño de juegos fomentan las habilidades del siglo XXI. Observa cómo florece su creatividad mientras crean escenas, animan a los jugadores y dan vida a las historias.
BYJU'S FutureSchool
Puntuación media:
4.4
Número de reseñas:
(31)
Clase
Jugar

Qué está incluido

16 reuniones en vivo
14 horas 40 minutos horas presenciales
Tarea
1 hora por semana. All projects will be finished individually. Homework will be recommended but not mandatory.

Experiencia de clase

Nivel de inglés: desconocido
Grado de EE. UU. 3 - 4
Nivel Beginner
!!Limited Period Offer!! Get $10 off when you enroll! Use the code <FUTURBYJU10> 𝐕𝐚𝐥𝐢𝐝 𝐭𝐢𝐥𝐥 𝟑𝟏 𝐌𝐚𝐲!
Join our private group class, fostering a collaborative learning environment with our experienced computer science teachers. Tailored for beginners, each session develops higher-order thinking skills like creativity and coding logic. No prior coding experience required; basic computer mouse skills and age-appropriate reading abilities enhance the learning journey. Witness exploration, creation, and learning in a unique and enriching coding experience for your child.

What Learner Will Learn:

Lesson 1 - Train the Knight
- We will learn about animation and loops to help the knight patrol and guard the castle.

Lesson 2 - Mystical Gem
- We will learn click events and will use the when actor clicked code block to create a clicker game.

Lesson 3 - Dodge Game        
- We will learn to use the point towards “mouse pointer” and the “when touching” code blocks to create a dodge game.

Lesson 4 - Forest Maze        
- We will create a fun maze game in which the character’s movements are controlled using the arrow keys.

Lesson 5 - Save the Knight
- We will create a dodge game where the knight must avoid a moving arrow and reach its goal, the castle. 

Lesson 6 - Dragon Flight        
- We will create an infinite runner game in which the dragon must avoid obstacles to survive as long as possible.

Lesson 7 - Hurdle Jump Game        
- We will create a hurdle jump game where the knight moves toward the gem by jumping and avoiding moving obstacles.

Lesson 8 - Circular Pong
- We will create a circle pong game in which we will rotate the circular shield to the left and right on keypress using the when key pressed and turn code blocks.

Lesson 9 - Choppy Ride        
- We will create a game similar to an infinite runner game using the concepts of coordinates and smooth gliding movement to navigate Agent 7's plane.

Lesson 10 - Laser Tag        
- We will learn to send and receive messages between Actors using the 'broadcast' and 'when I recieve' code blocks to help Agent 7 dodge lasers.

Lesson 11 - Run for key
- We will learn to create a complete game where Agent 7 trying to nab the key with Win and Loss game states.

Lesson 12 - Steer Clear
- We will create a Steer Clear game where Agent 7 has to avoid being hit by cans thrown by the thief.

Lesson 13 - Catch the Thief        
- We will create the Catch The Thief game based on the classic whack-a-mole game, in which Agent 7's hands act as a hammer, and he needs to catch the gang member as it comes out of the hole.

Lesson 14 - Trap Escape 1        
- We will create a fun game, Trap Escape 1, in which floor tiles randomly switch colors. Agent 7 must step on these tiles when the safe color is shown to escape the hideout.

Lesson 15 - Trap Escape 2        
- Multilevel games are an important category of game coding. In this game, we took Agent 7 from one level to another to face the next sequence of challenges.

Lesson 16 - Escape Marathon        
- We will create a multilevel game called Escape Marathon. In Level 1, Agent 7 had to jump over obstacles. In Level 2, Agent 7 had to duck and avoid being hit by another obstacle.


Key skills & concepts your child will learn:
- Animation
- Commands-sequences
- Algorithms and debugging
- Events
- Loops
- Conditionals
- Variables
- Clones
- Coordinates 
- Comparison operator

Metas de aprendizaje

Key skills & concepts your child will learn:
- Animation
- Commands-sequences
- Algorithms and debugging
- Events
- Loops
- Conditionals
- Variables
- Clones
- Coordinates 
- Comparison operator
objetivo de aprendizaje

Programa de estudios

16 Lecciones
más de 16 semanas
Lección 1:
Train the Knight
 We will learn about animation and loops to help the knight patrol and guard the castle. 
55 minutos de lección en vivo en línea
Lección 2:
Mystical Gem
 We will learn click events and will use the when actor clicked code block to create a clicker game. 
55 minutos de lección en vivo en línea
Lección 3:
Dodge Game
 We will learn to use the point towards “mouse pointer” and the “when touching” code blocks to create a dodge game. 
55 minutos de lección en vivo en línea
Lección 4:
Forest Maze
 We will create a fun maze game in which the character’s movements are controlled using the arrow keys. 
55 minutos de lección en vivo en línea

Otros detalles

Orientación para padres
Tynker requires a login supplied by the teacher, and it does not collect personal identifiable information.
Recursos externos
Además del aula de Outschool, esta clase utiliza:
  • Tynker
BYJU'S FutureSchool
Se unió el February, 2024
4.4
31reseñas
Perfil
Experiencia y certificaciones del docente
Launched in 2015, BYJU'S offers highly personalised and effective learning programs for K12 grades. Today, with 50 million registered students and 3.5 million paid subscriptions, BYJU'S has become one of the most preferred education platforms across the globe.

BYJU’s FutureSchool, an integral part of the BYJU’s group, specializes in online private coaching for learners across 120+ countries. Our core philosophy is to empower learners to build critical thinking and cognitive skills that they can apply to solve real world problems.

- We have completed over 80 million online sessions in USA and globally.
- Our Coding curriculum is CSTA aligned and powered by our subsidiary Tynker, which is used to teach in 150,000+ schools worldwide.
- Learners become Math confident with our 1-on-1 instructor-led sessions and Master class videos with professor Edward Burger, President Emeritus of Southwestern University in Georgetown, Texas.
- We follow proven pedagogy, designed by STEM experts that are customised to the needs of each unique learner.
- We bring conceptual clarity through Inquiry-based learning and reinforce fundamentals through projects, quizzes, and in-class and post-class activities.
- We are a KidSAFE+ Coppa certified institution that consider the privacy and sanctity of the parent-student-teacher relationship at the heart of our teaching philosophy.

We are excited to bring our World-class curriculum to you, now on Outschool in 2024!

So what are you waiting for? Join us in this adventure today and fall in love with learning!

Reseñas

Curso grupal en vivo
Compartir

25 US$

semanalmente o 400 US$ por 16 clases
1 x por semana, 16 semanas
55 min

Completado por 2 alumnos
Videoconferencias en vivo
Edades: 9-12
1-6 alumnos por clase

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