What's included
10 live meetings
8 hrs 20 mins in-class hoursClass Experience
US Grade 3 - 6
“Everything is Magic Until Science Proves It Otherwise” - Dare to Dream Theatre Wizard Academy Programming Each session learners will take on the role of students at Wizard Academy, using their imaginations to explore academic subject through the lens of the Wizard’s World. Pre-program: Learners will receive a letter through the Classroom informing them of their acceptance into Wizard Academy and laying out the specific details, suggested apparel, and challenges for the semester. Each session will consist of on screen class time followed by an off screen challenge that can be completed by the learner on their own before the next session. PRE-PROGRAM PREPARATION : choose your wand (make or bring a wand to class) and complete Sorting Adventure Escape Room to be placed into one of four houses or dorms: Arulean (teal/purple/copper represented by the element of water) Celosia (red/black/silver represented by the element of fire) Glennvaron (green/brown/bronze represented by the element of earth) Ilmari (blue/white/gold represented by the element of air) NOTE: Learners who do not complete the escape room in advance of the first session will be placed into a house/dorm randomly Session 1: Welcome to Wizard Academy Learners meet each other and explore the virtual academy together before dividing into breakout rooms to get to know their dorm mates. HOUSE CUP CHALLENGE: Decorate your Virtual Dormitory HOMEWORK: The Wizards Wand Session 2: Charms & Spells Learners will explore etymology of magical words from various books and movies (including Eragon, Harry Potter, Descendants, and more) before learning an improv dueling game and earning house points. HOUSE CUP CHALLENGE: invent your own spell HOMEWORK: Discover your Patronus Session 3: Patronus Learners will learn about their Patronus and create a rainbow reveal art project featuring their chosen patronus. HOUSE CUP CHALLENGE: create a charm representing your patronus to add to your wand HOMEWORK: Session 4: Potions Learners will explore the states of matter and create a Wiggenweld Healing Potion (NOTE: supply list and amazon links will be provided in the classroom. 3 different slime making processes will be shared each using different ingredients so learners can choose which option to make) HOUSE CUP CHALLENGE: potions practice. Use the scientific method to explore one of the potions provided in the potions room of the virtual academy potions room. Session 5: Care of Magical Creatures After a brief review of research methods and a presentation featuring a couple mythical creatures, Learners will create a digital field guide page featuring their chosen creature. HOUSE CUP CHALLENGE: Magical creature Virtual hunt/escape room Session 6: History of Magic Learners will compete in a jeopardy game to learn about and review notable names in the magical (literature) and non magical (Sciences and arts) world HOUSE CUP CHALLENGE Session 7: Study of non-wizard “magic” Students will explore how non-wizards explain levitation using Magnets and currents. HOUSE CUP CHALLENGE: Explore illusion and magic tricks. Session 8: Herbology Learners will create and plant an edible Mandrake treat and explore the uses of plants. HOUSE CUP CHALLENGE: Session 9: Transfiguration learners will use objects easily found around the house to transform them into another object and back again. HOUSE CUP CHALLENGE: Session 10: Semester Celebration Learners will celebrate a semester of adventure, enjoy wizard themed treats (recipes will be shared in the classrooms fir learners Tom make I need advance of class if they wish), complete a fast paced competition reviewing the academic topics explored through the semester. Learners will also discover their final House Point Status and receive their awards. At the end of the session, winners of the House Cup will be awarded a $10 gift enrollment for a future class with Rachel. If you enjoy this class, you might like some of my other Wizard Inspired classes: Wizard Academy Year 1: https://outschool.com/classes/wizard-academy-year-1-aoy8pkcV?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link Wizard Academy Year 2: https://outschool.com/classes/wizard-academy-year-2-XcaEOxRi?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link One time Wizard inspired Adventure Quests or Escape Rooms: Halloween Celebration: https://outschool.com/classes/wizard-academy-halloween-celebration-pQs7rRRx?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link Harvest Festival: https://outschool.com/classes/wizard-academy-harvest-festival-d6TL0phG?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link Yule Ball Adventure: https://outschool.com/classes/wizard-academy-yule-ball-adventure-161tIHmL?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link Charms & Spells: https://outschool.com/classes/wizard-academy-charms-and-spells-level-1-z9zUqQyq?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link Ongoing Wizard Academy weekly subscription (craft, STEM, adventure quests, and escape rooms): https://outschool.com/classes/wizard-academy-studies-8SpWzyw0?sectionUid=883661d0-1608-4441-909e-3d426d106448&usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link Dueling Club: https://outschool.com/classes/wizard-academy-dueling-club-uIOrNSkR?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link Winter Celebration (Wizard themed Holiday crafts) https://outschool.com/classes/wizard-academy-winter-celebration-7ldYkfNV?usid=yS7PF2hx&signup=true&utm_campaign=share_activity_link
Learning Goals
Learners are encouraged to participate in programming “in character” as much as possible. Together they will explore STEAM challenges through the lens of Wizard Academy, building team work, leadership, creative problem solving, and self confidence all while having fun working together to earn house points.
Other Details
Supply List
NOTE: This class requires a significant list of supplies. Links to products from amazon will be provided in the classroom and broken down by session. Materials use during sessions include: Scissors Paint, crayons, markers, or colored pencils Blank printer or sketchbook Paper Cardstock Black tempera or acrylic paint Oil pastels (crayons work, but oil pastels work best) Toothpick Household “potions” ingredients (parent involvement requested to prep these materials and label with alternate names such as “truth serum” “wolfsbane” etc. list and links in classroom) Pudding, rice crispy bar, chocolate melts, Oreo cookies Suggested materials for optional out of class activities: Dowel or stick from outside String, beads, gems, etc to decorate the wand Ballpoint pen, brightly colored feather, hot glue (to create quill pen), thin width colorful craft duct tape or washi tape. Air dry clay craft felt, scrapbook paper Tall clear plastic cups Colored craft sand and a small sand art bottle Cream soda, whipped cream, butterscotch or caramel syrup Misc arts and craft materials such as glitter glue, rhinestones, etc for daily creative challenges.
1 file available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Sources
We will refer to literature and academic topics from numerous sources. The concept of Wizard Academy Programming is inspired by many popular literature and entertainment sources to include the Harry Potter Series, The Worst Witch, The Winx Saga, Miss Peregrin's school for exceptional children, Disney’s Descendants and other stories involving young people and magic schools.
Teacher expertise and credentials
Rachel Thuermer is the Artistic Director of Dare to Dream Theatre and is very excited to be able to offer this popular in-person program developed by Dare to Dream Theatre through Outschool! All content and materials were developed and used with permission from Dare to Dream Theatre.
Reviews
Live Group Class
$100
for 10 classes1x per week, 10 weeks
50 min
Completed by 97 learners
Live video meetings
Ages: 8-12
4-12 learners per class