What Is the Sinister Secret of Saltmarsh? Dungeons & Dragons Adventure
What's included
4 live meetings
5 hrs 40 mins in-class hoursClass Experience
We will cover D&D 5e in the most fun way possible: by playing it! In this adventure, players will explore a seaside town and the haunted manor house just east of it. Of course, many complications can ensue... Originally published in 1981, "The Sinister Secret of Saltmarsh" is considered to be a touchstone in adventure design. Now fully updated for 5th edition, I am very pleased to bring this classic adventure to a new generation of players. We'll play through the first section of the "Ghosts of Saltmarsh" campaign, the haunted house section of "The Sinister Secret of Saltmarsh" adventure. We will cover the core concepts of what Dungeons and Dragons is and learn to play by playing. I will cover roleplaying safety tools to ensure that the session stays away from topics that would be uncomfortable for learners. We will generate characters (or select a premade character) and jump into play! Most learning will take place by actively participating in the session, although access to a basic rulebook will also be provided. The core gameplay of Dungeons and Dragons involves teamwork, cooperation, planning, and execution, with some elements of chance and judgement by the referee (or Gamemaster/Dungeon Master). This means that this will be a very participatory class. Although more quiet students may sit back and enjoy the experience without engaging at all times, there will be times where I will call on them and they should be willing to describe, even in a few words, what their character is doing. Video is recommended as it allows me to read facial expressions and clear up confusion or steer the game in a different direction if learners are becoming bored or uncomfortable, but it is not required. Please send me a message if you have any questions about this (or anything else). We will conclude each session with structured reflection on the session and questions and answers about various topics covered (or not covered) in the course of play.
Other Details
Parental Guidance
Violence is always an option in tabletop roleplaying games, but violence will not be graphically or disturbingly described. (E.g. 'your arrow strikes home' rather than some other more graphic description of carnage). Safety tools will be provided and used so that we avoid sensitive or upsetting topics for your learner.
Language of Instruction
English
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
All sources are helpful but none are required.
* D&D Player's Handbook (5th edition) or D&D Basic Rules provide the backbone to the game.
* Ghosts of Saltmarsh - The Sinister Secret of Saltmarsh provides the adventure and setting.
Teacher expertise and credentials
Bachelor's Degree from University of Colorado
Hello! My name is Daniel McVicker and I teach Tabletop Roleplaying Games (TTRPG) like Dungeons and Dragons to learners like you (or your learner)!
D&D and TTRPGs can be a great way to learn and experience:
* SOCIAL-EMOTIONAL LEARNING with cooperation, empathy building, and teamwork.
* CREATIVITY with improvisation, imagination, and world-building.
* PROBLEM SOLVING with reading comprehension, lateral thinking, rapid arithmetic, and logic.
I began playing Roleplaying Games when I was in middle-school and they helped me in all of these areas and more. Being an active and autonomous participant in your imagination with other like-minded players can truly be a rewarding experience.
I have been playing and Gamemastering TTRPGs for over 30 years and I bring a wide variety of professional experience to the play table, most recently in the Information Technology field. I hold a Bachelor of Arts Degree in Philosophy from the University of Colorado in Boulder. Most importantly, I have played in or run thousands of hours of tabletop games.
NAVIGATING MY CLASS OFFERINGS:
-AGE RANGE-
Ages 8+: I will run a simplified version of D&D for these learners. (Please note that simple is not worse! My adult players frequently gravitate to these simpler rule-sets because they allow a lot of flexibility)
Ages 10+: I will typically run 5e for these learners. Important caveats about these sessions: due to COPPA regulations and Outschool policies, I cannot share links to many useful resources to these learners. I will have an entire screen dedicated to what your learner can see, but I will move all tokens for them and help them manage their character sheets.
Ages 13+: I will typically run 5e for these learners. From a technical standpoint, these players will get an identical experience to the adults I play with, but the experience will be tailored to their developmental needs and desires. I will share links to and freely discuss all useful online tools like Roll20, dndbeyond, and others.
-EXPERIENCE LEVEL-
BEGINNERS: Have played in fewer than three sessions, do not know how to make a character. Depending on the class we will be focused on the very basic rules, navigating the character sheet, and understanding the concepts of roleplaying games. These classes will be paced to the learner who has the least amount of experience in the class. No prior experience is necessary!
INTERMEDIATE: Have played in three or more prior sessions and know how to make a character. These learners have a basic understanding of roleplaying and the layout of the character sheet, the names of each die, and so on. At this level, we tend to work on deepening the understanding of character dynamics (playing "in character") and mechanics (advanced rules interactions and character 'builds') as well as understanding some of the software (e.g. Roll20, D&D Beyond) that can help make playing online a deeper, more rewarding experience.
ADVANCED: Have played in a campaign or multiple single-session games, are running or planning to run their own games. At this level we will mostly be discussing topics like preparing a game or session, dealing with player dynamics, improvisation, voice acting, and world building.
ALL LEVELS: I use this to describe when a class is appropriate for beginners to advanced - typically we will play with a simplified game that is easy to learn, teach, and create characters for for a "one-shot" game that is intended to be experienced entirely in a few hours.
Systems I currently run games in include:
DUNGEONS and DRAGONS 5e - Dungeons and Dragons 5th Edition is the current version of the world's most popular tabletop roleplaying game. We can play with 2014 or 2024 rules, or a modified ruleset.
RETRO DUNGEONS and DRAGONS - the B/X (Basic and Expert) version of Dungeons and Dragons. First published in 1981, this version of D&D is a fan favorite and is a darling of the OSR (Old-School Renaissance) scene that publishes hundreds of fantastic modules and settings today. Access to the OSE SRD will be provided that contains all the mechanics of the game.
SHADOWDARK - Shadowdark is what old-school D&D would look like after being redesigned with 50 years of innovation. Shadowdark RPG is fast, familiar, intuitive, and deadly. It’s built for sword-and-sorcery adventures where fell monsters slither in darkness and ancient gems glint upon forgotten thrones, waiting to be discovered.
In Shadowdark RPG, real time comes into play. A torch only holds back the looming darkness for one hour of actual game time! There isn't a moment to spare when your only light source is guttering low... a Shadowdark quickstart set will be provided to all learners.
MICRO-DUNGEONS are one-shots that are meant to be experienced entirely within a few hours of play and will typically be run using "Maze Rats" or "Knave",: cousins of D&D that have been heavily playtested with 4th and 5th graders and are simple to learn and play. Maze Rats and only requires raiding a board game like Yatzhee! or Risk for dice. Rules will be provided to all learners.
DELTA GREEN is a mash-up of Lovecraft's Cthulhu mythos with the X-files. Characters take on the roles of investigators who work for a secret government organization dedicated to keeping the knowledge of the supernatural out of the public eye... at any cost. For the RPG aficionado, Delta Green was originally a setting for Call of Cthulhu, but has branched out with a simplified ruleset. Due to the themes of this game, I only run this one with kids who are 13 and older.
If your learner or group is interested in playing any kind of tabletop RPG, please reach out. I will put together a custom session, short multi-session adventure, or ongoing campaign and work with them to play almost any kind of game they can imagine.
Other games I have played and/or run include:
Pathfinder 1e & 2e, World of Darkness (Vampire the Masquerade/The Street Fighter Storytelling Game etc.), D&D 3.0 and 3.5, Shadowrun, Star Wars (multiple versions), Blades in the Dark, Apocalypse World/Powered by the Apocalypse/Dungeon World, AD&D (1e and 2e), Mutants and Masterminds, d20 Modern, Old School Essentials aka B/X D&D, other Retroclones, Palladium Games (Rifts, Robotech, After the Bomb, Ninjas and Superspies, TMNT and other Strangeness, Heroes Unlimited), Call of Cthulhu, Mothership, Kids on Bikes, Tales from the Loop, Lady Blackbird, Scum and Villainy, Lasers and Feelings, Fallout RPG, Eat the Reich... and many more!
Reviews
Live Group Class
$90
for 4 classes4x per week, 1 week
85 min
Completed by 6 learners
Live video meetings
Ages: 10-13
2-6 learners per class