$144
for 8 classesUnlocking the Arduino: Prototyping Essentials
Completed by 12 learners
Ages 11-15
Live Group Class
Live video meetings
1x per week, 8 weeks
2-8 learners per class
50 min
What's included
8 live meetings
6 hrs 40 mins in-class hoursClass Experience
Build machines that actually move by combining Arduino with other items in your home makerspace! Home makerspaces include things like craft supplies, recyclables, and building toys such as interlocking bricks, magnetic building systems, and friction-fit building toys. We actively work together to build complex projects that come to life before your eyes. This class is intended for students who have some experience writing Arduino projects that use either a button or a dial to control an LED. This class explores the interconnected parts of machine design as we create complex projects like: - Electronic dice - A safe box with an alarm - A working elevator - An operating garage door - An interactive memory game with blinking lights and LCD display Our projects will use circuit components like resistors, LEDs, sensors, buzzers, buttons, potentiometers, motors, servos, H-bridges, and LCD displays. These components can be found in most Arduino starter kits. Additionally, students would be well-served by bringing an assortment of makerspace items that they can use to bring their prototypes to life. Our class time is an active problem solving environment that uses design thinking. I will model "Comment first" coding and documenting design decisions on the Zoom whiteboard. Students will gain experience using a design approach to electromechanical projects as we identify goals, brainstorm strategies, build prototypes, and experiment together. While all classes begin with a safe box with an alarm, students may also suggest other projects that use the Arduino and makerspace items. If your learner is new to working with the Arduino, I strongly advise that they start with either BLINK! An Introduction to Programming with Arduino or Unlocking the Arduino: Foundations of Programming.
Learning Goals
Students will grow in their ability to:
- Articulate goals for electrical engineering projects
- Identify diverse strategies to solve engineering problems
- Build and troubleshoot mechanical prototypes
- Compose and troubleshoot programs using the Arduino
Other Details
Parental Guidance
Students should have existing experience building with Arduino. Learners should be able to build an Arduino project that uses either buttons or dials to control LEDs before enrolling in this class. No soldering skills are required.
Learners should be comfortable using their makerspace items independently as I will not be providing specific guidance on tool use. If your learner needs a portable makerspace that is easily contained, I recommend using a mixture of interlocking building bricks. For learners working with craft supplies and recycling, I recommend that they also have tools such as a hot glue gun, a, box cutter with a cutting mat, and a screwdriver that can be used as a punch.
Supply List
Students will need an Arduino Starter Kit that includes resistors, LEDs, sensors, buzzers, buttons, potentiometers, motors, servos, H-bridges, and LCD displays. I recommend the following kits. * Arduino Starter Kit (available at https://store.arduino.cc/usa/arduino-starter-kit for $90) * ELEGOO UNO Starter Kit (available on Amazon for under $50) * SparkFun Inventor's Kit for Arduino Uno v4.0 (https://www.sparkfun.com/products/14418 for $110) Because Arduino is an open source platform, you can find many versions of Starter Kits across a wide range of price points. You want to ensure that any kit purchased for this course has the Arduino UNO board, a circuit breadboard, jumper wires, resistors, LEDs, sensors, buzzers, buttons, potentiometers, motors, servos, H-bridges, and LCD displays. The Arduino software is free for learners using Mac and PC computers. Students using Chromebooks will need to use the Arduino Create App which is free for 30 days and then costs $1/month. Additionally, learners will need prototyping supplies from a home makerspace. Home makerspaces include things like craft supplies, recyclables, and building toys.
External Resources
In addition to the Outschool classroom, this class uses:
Meet the teacher
Teacher expertise and credentials
As a mechanical engineer and engineering educator, I love the challenge of helping students bring their ideas to life. Unlocking the Arduino offers an excellent opportunity for students to say, "I want to design a circuit that can do x, y, and z" while gaining the skills to make that happen.
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