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Unlocking the Arduino: Foundations of Programming

Ian Nelson
Average rating:4.7Number of reviews:(2,511)
Develop a strong foundation for computer science and electrical engineering with some great introductory projects for the Arduino

Class experience

Students will grow in their ability to:
- Articulate goals for electrical engineering projects
- Identify electronic components used in electrical projects
- Build and troubleshoot circuits on breadboards
- Compose and troubleshoot programs using the Arduino
As a mechanical engineer and engineering educator, I love the challenge of helping students bring their ideas to life. Unlocking the Arduino offers an excellent opportunity for students to say, "I want to design a circuit that can do x, y, and z" while gaining the skills to make that happen.
Homework Offered
Students may have occasional homework to troubleshoot their progress on a particular project.
Assessments Offered
This course uses authentic assessment where learners demonstrate that their circuit meets project goals.
Grades Offered
Students will need an Arduino Starter Kit that includes resistors, LEDs, buttons, and potentiometers. I recommend the following kits.
Arduino Starter Kit (available at https://store.arduino.cc/usa/arduino-starter-kit for $110)
ELEGOO UNO Starter Kit (available on Amazon for under $50)
SparkFun Inventor's Kit for Arduino Uno v4.0 (https://www.sparkfun.com/products/14418 for $118)

Because Arduino is an open source platform, you can find many versions of Starter Kits across a wide range of price points. You want to ensure that any kit purchased for this course has the Arduino UNO board, a circuit breadboard, jumper wires, resistors, LEDs, buttons, and potentiometers.

The Arduino software is free for learners using Mac and PC computers. Students using Chromebooks will need to use the Arduino Create App which is free for 30 days and then costs $1/month.
In addition to the Outschool classroom, this class uses:
Mounting circuit components on a breadboard and typing lines of code require considerable attention to detail. Your learner may benefit from an adult sitting next to them during class, particularly as it relates to putting the components in the breadboard. The Arduino IDE is a script-based programming interface where learners should be comfortable navigating the keyboard and typing characters such as (, ), {, }, /, and ;. Students who rely on slow "Hunt and peck" keyboarding skills would do better in my four week class called "BLINK! An Introduction to Programming with Arduino."
Average rating:4.7Number of reviews:(2,511)
Hello! I'm an engineer committed to giving students amazing experiences in math, science, and engineering. I believe that learning happens when kids ask questions and explore their interests. I look forward to helping your kids leverage their... 
Group Class


for 8 classes
1x per week, 8 weeks
50 min

Completed by 75 learners
Live video meetings
Ages: 10-14
2-8 learners per class

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