What's included
5 live meetings
15 in-class hoursClass Experience
Dungeons and Dragons is a collaborative role playing game in which players must work together, solve puzzles, and think critically. D&D requires some basic math skills, social interaction, and lots of imagination! This adventure is for intermediate players, who have a pretty solid grasp on the game, and can make their own characters. We will be starting at level 7, and advancing to at least level 10 throughout the course of this campaign. Deep within the ruins of the ancient Elven city of Raz'del, the tenuous hold on an ancient evil is slowly wearing away. New creatures call this place home, and shamble, slither, and hover around the destroyed, once great city. Will you and your adventuring party be able to make it inside, locate the powerful artifact, and secure it for the good of the realm? Or will you fall as well, and join the ranks of the undead? Having proven themselves to the shantytown of Haven, and begun the cleansing of the locations of the Right Hand, the party of intrepid adventurers pushes ever forward into the darkness this former kingdom has become tarnished with. Will it be too much? Or will they continue on towards their goal of retrieving the evil relic, Final Breath? Note: As this is a cooperative experience, there will be no PvP (player vs player) content, and no evil characters. This course requires an intermediate amount of knowledge on how to play Dungeons and Dragons. We will play on a platform called Roll20, which is a "virtual table top" website, used for playing D&D online. Each session will start with a recap from the previous session.
Learning Goals
Students will hone in on social skills like teamwork and collective problem solving.
Other Details
Parental Guidance
Dungeons and Dragons games vary widely on content, and can go from zero mature content to vastly mature. While running any games on Outschool, I will be staying far from all mature stuff. It does involve violence, as D&D is known for combat as well as role-playing, and sometimes I might describe a scene that would be fairly grotesque, but I will also adapt to the players, so if anyone is uncomfortable, I can easily tone that down. I have found that most players enjoy the more realistic descriptions, however.
Supply List
While not entirely mandatory, I thoroughly recommend each learner (or in the case of siblings, each household) have a Player's Handbook for D&D 5th Edition. It will be invaluable for knowledge of the game. If learners would like to broaden their character customization options, they can also look into other source books from Wizards of the Coast (the makers of D&D), such as Xanathar's Guide to Everything, Volo's Guide to Monsters, and/or Mordenkainen's Tome of Foes. These are far more optional.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Reviews
Live Group Class
$225
for 5 classes1x per week, 5 weeks
180 min
Completed by 11 learners
Live video meetings
Ages: 10-12
4-6 learners per class