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Dungeons and Dragons for Absolute Beginners
The Ruins of Raz'del, Part 2: Within the Ancient Walls (13-15)
In this second part of this Dungeons and Dragons campaign, learners will continue their quest to secure the ancient evil locked within the city walls. Will you defeat the shambling undead? Or fall and join their ranks?
340 total reviews for this teacher
5 reviews for this class
Completed by 16 learners
There are no upcoming classes.
Once per week
over 5 weeks
learners per class
per learner - per class
How does a "Multi-Day" course work?
Meets multiple times at scheduled times
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Great for engaging projects and interacting with diverse classmates from other states and countries
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Dungeons and Dragons is a collaborative role playing game in which players must work together, solve puzzles, and think critically. D&D requires some basic math skills, social interaction, and lots of imagination! This adventure is for intermediate players, who have a pretty solid grasp on the game, and can make their own characters. We will be starting at level 7, and advancing to at least level 10 throughout the course of this campaign. Deep within the ruins of the ancient Elven city of...
Students will hone in on social skills like teamwork and collective problem solving.
I don't believe this is a sensitive or high risk topic, but I have been playing D&D for several years now, and have run several games.
No homework will be assigned, though players might be asked to invest some free time into thinking about (or writing) their character's backstories, to help them connect better to their characters.
While not entirely mandatory, I thoroughly recommend each learner (or in the case of siblings, each household) have a Player's Handbook for D&D 5th Edition. It will be invaluable for knowledge of the game. If learners would like to broaden their character customization options, they can also look into other source books from Wizards of the Coast (the makers of D&D), such as Xanathar's Guide to Everything, Volo's Guide to Monsters, and/or Mordenkainen's Tome of Foes. These are far more optional.
Learners will not need to use any apps or websites beyond the standard Outschool tools.
3 hours per week in class, and maybe some time outside of class.
Dungeons and Dragons games vary widely on content, and can go from zero mature content to vastly mature. While running any games on Outschool, I will be staying far from all mature stuff. It does involve violence, as D&D is known for combat as well as role-playing, and sometimes I might describe a scene that would be fairly grotesque, but I will also adapt to the players, so if anyone is uncomfortable, I can easily tone that down. I have found that most players enjoy the more realistic descriptions, however.
College art teacher and general nerd
🇺🇸Lives in the United States
340 total reviews
181 completed classes
Hi there! I'm Sam! I have been here on OutSchool for about a year now, and I'm thrilled to be part of this community. I'll primarily be offering courses focusing on art, design, and some more "nerdy" ventures, such as Dungeons and Dragons. I...