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The Psychology of Internet, Social Media, and Game Addiction

3 Day Course: Day 1: How is addiction built into social media, the internet, and games? Day 2: What's a problem and what's not when it comes to gaming and the internet? Day 3: How do people moderate and keep their usage under control?
Academy of Wonder: History FNAF Gaming Film Coding
Average rating:
4.9
Number of reviews:
(975)
Popular
Class
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What's included

3 live meetings
2 hrs 30 mins in-class hours

Class Experience

Do you grab for your phone every time it vibrates or dings? Have your grades suffered or have you lost sleep because of an event, a game, or staying online watching videos? 

Did you know that for game companies, social media, and youtubers to make money they rely on teenagers to buy and support them and they will do whatever it takes to get your money and keep your attention. 

In this multi-day course we will explore the psychology of how companies purposely create addiction in their customers for profit and what you can do about it. There is homework for this course as well as a quiz (from a reputable site). There is also discussion of other addictive behaviors, including other addictions, so that the students have the ability to discuss this topic well. We also know from studies that addictive behaviors can lead to other addictions later on. 

Day 1: The In Crowd: The psychology of "likes" and trends and the qualities that make social media and the internet so addictive.  How is addiction built into social media, the internet, and games? We will be talking about addiction in general including drugs and donuts to help students understand what addiction is. 

Day 2: Let's Play A Game: Click Bait and the immersive world of gaming. What's a problem and what's not when it comes to gaming and the internet? 

Day 3: Winning: Now that you know what tricks these companies use to get you to hand over your time and money what are some alternatives? How do people moderate and keep their usage under control? 

We realize that most students do not want to be in this class. They didn't choose this class and they will do whatever they can to get out of it. We try to make the content as engaging as possible but this isn't a fun class. We also rely a lot on student participation. This is an academic psychology class and is taught from an academic perspective.
Learning Goals
Students will learn about the psychology used by companies to create addiction in their customers and separate them from their money. 
Students will learn about the negative consequences of addictive behaviors. 
Students will identify health alternatives to over consumption of games and media.
learning goal

Other Details

Parental Guidance
This class is educational and not a replacement for counseling or therapy. This class is to help students identify the tricks that companies use to create addiction and to recognize those things when they encounter them in everyday life.
Supply List
Paper, pens, and any worksheets provided.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
4.9
975reviews
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Teacher expertise and credentials
Master's Degree in Education from University of Phoenix
Kristi Myers
Master's Degree in Education from Moreland University
Nicole Suzanne Pauling
This class is taught by a Master's level counselor with over 15 years in addictions counseling. This class will be taught to give knowledge about addiction and the techniques used to create addiction. This class is not a counseling class. Les Pauling started  his career as a high school guidance counselor before going into his work with addictions. 

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Live Group Class
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$80

for 3 classes
1x per week, 3 weeks
50 min

Completed by 304 learners
Live video meetings
Ages: 12-17
3-13 learners per class

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