$90
for 5 classesSummer Coding Camp: Learn How to Create an Isometric Game in Unity
Completed by 55 learners
Ages 11-16
Live Group Class
Live video meetings
5x per week, 1 week
2-5 learners per class
50 min
What's included
5 live meetings
4 hrs 10 mins in-class hoursClass Experience
This class is also offered as a 5 week course: https://outschool.com/classes/learn-how-to-create-an-isometric-game-in-unity-58vCi5XJ #builder Students should have experience using unity or have completed my one of my beginner unity courses before taking this class. Please reach out to me if you are interested in taking this class but haven't taken my beginner unity class yet. In this course, students will learn how to create an isometric (2.5D) game using Unity which is a game engine that will allow us to create our game quickly and export it to any device. I will show and explain how to create parts of the game while students follow along. In this course we will be exploring the drag and drop functionality of unity as well as learning how to code in C#. We will be covering basic coding concepts like working with variables, methods, if statements, and the game loop so no coding experience is required. I will also give out a challenge after every class so students can experiment and grow their knowledge. By the end of the course students will have the knowledge of how to create a basic 2.5D game using Unity and C#. Please make sure that you can download the free version of Unity from here: https://store.unity.com/download-nuo Please download unity before the class starts so you can make sure it will work with your computer/laptop and it will help ensure all students are ready to start the game in the first class instead of waiting for the program to download. Follow these steps to download: https://cdn.filestackcontent.com/W2iK4LIrRMCadUs5dztE Class 1 and 2: I will show and guide students how to setup our Unity project . (Please Have Unity Installed) Then they will learn how to load assets like isometric sprites and how to display them properly. Students will also create the map for our game and start adding collision layers, character movements, and start creating the player animations. Class 3 and 4: We will complete the character controller and the animation controller and we will also start adding the decoration layer to the map. Also, if time allows we will add the pick up items and their functionalities to the game. Class 5: We will complete the character controller and the animation controller and we will also start adding the decoration layer to the map. We will add the pick up items and their functionalities to the game. Topics the course covers: Navigating in unity How to import assets to unity (ie. sprites, animations) How to create Animations How to work with the Animation controller Working with Rigid bodies How to create an isometric map How to create collision layers for the map Public and private variables If statements Methods Keyboard control to move the player and play animations accordingly Collect items Track the score Please note: Chromebooks, tablets and iPads will not work for this class. Also, if the student is outside of the age range but you think they still may be suitable for this class, please contact me before signing up. Please review my class rules and policies: https://cdn.filestackcontent.com/ossRr9woS9idai4ZVpuF
Other Details
Supply List
Download and install unity: https://unity.com/ Download and install Visual studio code: https://code.visualstudio.com/
2 files available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Sources
https://unity.com/
Meet the teacher
Teacher expertise and credentials
I have a degree in computer science and have been coding for over 10 years. I have also worked a few years in the industry creating desktop games. As someone who was originally self taught I know how important it is to learn code by being very hands-on and experimenting, which is how I will be teaching.
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