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Summer Camp: The History & Culture of Video Games
In this four-day camp, students will critically examine topics related to video games and gaming culture, from a social and historical perspective.
Stephanie Carta, B.Sc.
46 total reviews for this teacher
5 reviews for this class
Completed by 40 learners
There are no upcoming classes.
4x per week
over 1 week
learners per class
per learner - per class
How does a “Multi-Day” course work?
Meets multiple times at scheduled times
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Great for engaging projects and interacting with diverse classmates from other states and countries
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In this course, students will critically examine the role of video games in society, through several specific topics, and also examine how we as individuals interact with the games that we play and love. This is not simply a course to a be a fan of games, but rather, we'll put gaming into a perspective that teaches us the historical, sociological, and economic angles on gaming. We're not learning to play or make games, but we will learn how to understand how games impact our own lives. This...
Students will learn how to think critically about gaming and put individual experiences into a wider context that combines the study of history, sociology, and popular culture.
This course is an intersection between my academic training in social science and history and my gaming hobby. There are a lot of courses which just focus on fandom and enjoyment of gaming. This is not one of those courses. I see both sides of the issue, both the subjective fandom and the enjoyment of games, as well as the more objective consideration of the role of video games in society.
If you have access to any of games of the day, please play them before class. We won't be playing games during class.
You do not need to purchase anything. Please play whatever games and consoles that you already have. I'll share some download and purchase suggestions.
There are no assessments.
3 hours 40 minutes per week in class, and an estimated 1 - 2 hours per week outside of class.
Earnest topics in gaming will be explored, including violence, exploitation, and sexism. For example, taking each game on a case-by-case basis, students will be asked to share their own point of view as to whether or not the game empowers women. Are females characters playable as the heroes? Are female characters in the game just there to be saved by the hero? The games under consideration are rated T (teen) or lower. No M (mature) rated games will be discussed. Issue will be relevant to teenagers, without being gratuitous. I expect behavior to be open-minded, respectful, and mature.
Stephanie Carta, B.Sc.
College Prep. Courses in Literature and Social Studies
🇺🇸Lives in the United States
46 total reviews
79 completed classes
Hi students! I'm Ms. Stephanie Carta. My teaching career began in 2012. I previously taught at a private school that emphasized small group learning. Whether in-person or online, I'm committed to teaching courses that emphasize academic skills...