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or $250 for 10 classes
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Steam : Game Engineering - Create Your Own 2D Flappy Bird Clone in Unity!

Completed by 32 learners
Ages 10-15
Live Group Course
Master the art of real video game development in this beginner course! We will create an actual 2D clone of the popular Flappy Bird game while learning all the basics of Unity. Modify your clone any way you wish, to make it uniquely yours!
Average rating:
4.9
Number of reviews:
(3,363 reviews)
Popular

Live video meetings
1x per week, 10 weeks
3-15 learners per class
50 min

What's included

10 live meetings
8 hrs 20 mins in-class hours
Projects
1-2 hours per week. Each week we will build a new component to the game, and the students are expected to complete whatever they did not finish in class before the next class.
Assessment
I will share my thoughts with you about your learner's progress and abilities based on their progress and attitudes in class.

Class Experience

Beginner Level
Take Flight with Unity!

In this exciting and hands-on course, you'll dive headfirst into the world of game development by creating your very own version of the iconic Flappy Bird!

No prior coding experience needed! We'll guide you step-by-step through the process, teaching you the fundamentals of the Unity game engine along the way. You'll learn to:

Master the Unity Interface: Navigate the scene, manipulate objects, and understand the core concepts of Game Objects and Components.
Bring Your Bird to Life: Create and animate your own unique Flappy Bird character.
Build Challenging Levels: Design engaging levels with obstacles and scoring systems.
Add Your Own Flair: Customize your game with unique graphics, sounds, and gameplay mechanics.
Publish Your Game: Learn how to share your creation with the world!
This isn't just about learning to code – it's about unleashing your creativity! You'll gain practical skills in game design, problem-solving, and artistic expression.

Soar to new heights in game development! Enroll today and experience the thrill of building your own Flappy Bird masterpiece.

This course is perfect for:

Aspiring game developers of all ages
Anyone curious about game design and development
Those looking for a fun and engaging introduction to Unity
Let's get flapping!

This description aims to be:

Exciting and Engaging: Uses action verbs and emphasizes the fun of game creation.
Benefit-Oriented: Highlights the skills and knowledge students will gain.
Clear and Concise: Easy to understand and quickly grasp the course's essence.
Intriguing: Piques interest with the promise of creating a recognizable game.

Learning Goals

Learn the basic concepts of the Unity Platform
Learn basic game design principles

Syllabus

10 Lessons
over 10 Weeks
Lesson 1:
Installation and Basic Concepts
 Get unity installed with the proper components and learn the basic concepts of what software piece does what function.  

Concepts Explored: 
Unity Hub
Unity Editors
Editor Modules
Editor Templates
Projects and Project Management
Visual Studio vs Visual scripting
Unity Cloud
Unity Play

Actions: Install unity hub, editor, visual studio. Create a project with 2D template

Goal: Ready to use setup and first project created 
50 mins online live lesson
Lesson 2:
Games and Game Objects
 Using the editor, create a new project  and explore the user interface panes while making a real GameObject as the player.

Concepts explored:
Hierarchy
Project: Assets and Console
Inspector
Scenes
Game View
Colors and Appearance
Scenes and Backgrounds

Actions: Learn the editor, Create first gameObject, Import graphic, Add sprite component

Goal: Add Primary gameObject and set background 
50 mins online live lesson
Lesson 3:
Physics and Scripts and Keyboard Input
 Make the player move with physics (gravity) and using a c# script. 

Concepts explore:
Rigidbody and Physics
Gravity and Mass
Scripting Basics
Keyboard Input

Actions: Add rigidBody component, gravity, and script to control main game player

Goal: keyboard  control over main game player, which is also affected by gravity 
50 mins online live lesson
Lesson 4:
Multi-Component Objects and Colliders
 Create multi-Component Objects with a hierarchy and colliders.

Concepts explored:
Object Hierarchy
Colliders

Actions: Create multi component object  with colliders

Goal: Create the object to fly through with colliders 
50 mins online live lesson

Other Details

Pre-Requisites
Must have basic computer skills (software navigation, installation, basic operation, etc)
Supply List
You will need to install the Unity Package on a capable computer. 

Minimum computer specs: 
modern CPU, multicore
12GB ram, 16 or more preferred
Fast internet feed for downloads / uploads
50GB free space on storage device
Mouse with a scroll wheel

You will also need to download and install the unity package (Hub, Editors, and Visual Studio)
External Resources
In addition to the Outschool classroom, this class uses:

Meet the teacher

Joined December, 2016
4.9
3363reviews
Popular
Profile
Teacher expertise and credentials
I have been in the tech industry all my life, with over 50 years of experience in software and hardware, specializing in developing new technologies and teaching their use to beginners. 

Reviews

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