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Dungeons & Dragons Adventuring Academy

English

Solo Adventure #1 (An Unofficial Druidawn® Adventure)

A solo adventure for Knights that have completed the Beginner class. Druidawn® RPG uses creative writing, problem solving. Druid's Keep, the top secret island, has been invaded. Only you can be trusted to save the keep and its secrets.
Melissa Robb
548 total reviews for this teacher
2 reviews for this class
Completed by 12 learners
  There are no upcoming classes.
Class
No live meetings
Over 4 weeks
10-15
year olds
1-6
learners per class
per learner - per week

How does a "Flex" course work?

No scheduled live video chats
Discussions via classroom forum and private messages with the teacher
Great if your learner prefers independent pacing or is uncomfortable with live video chat

There are no open spots for this class.

You can request another time or scroll down to find more classes like this.

Description

Class Experience

I first experienced Druidawn® as a participant alongside my son.  We quickly became enamored with the adventures and with leveling up our beloved characters.  Soon I was having fun teaching Druidawn® myself, leading classes through mythical and magical lands.  I have been been using Legends of Druidawn® to encourage students to write for many years.  Words are currency in Druidawn®.  Kids don't HAVE to write, they will WANT to write!
Homework: 
Each week there will be 1-3 adventure interactions with Melissa via the Teacher page.  There will also be a weekly writing assignment to be shared with the whole class.  This writing assignment will be posted on the Outschool classroom for everyone to read.  Students can put in as little or as much time as they choose.  Their characters will benefit from their efforts.
You will need 1 20-sided die and 2 6-sided dice during each class. You will need your character sheets from the character you created in the beginner Druidawn® class.
Learners will not need to use any apps or websites beyond the standard Outschool tools.
No live meetings, and an estimated 1 - 2 hours per week outside of class.
As in all Druidawn® adventures there is always a peaceful option that the knights may choose but quite frequently they choose a chaotic resolution.  Blood, weapons, killing are usually part of a chaotic resolution.  Natural disasters may be part of this adventure.
Since this is a solo adventure the peaceful or chaotic actions are all up to them!
Characters and pets may be in peril throughout the adventure.

Teacher

Melissa Robb
🇺🇸
Lives in the United States
Creative Writing through RPG
548 total reviews
437 completed classes

About Me

I am a homeschool mom in Rhode Island.  I love traveling and being with my family.  My son is 19 and in his third year of college.  We have always homeschooled and always been very active in our local homeschool community.  

A lot of our travel... 
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