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Self Paced Dungeons and Dragons for Absolute Beginners
Completed by 12 learners
Ages 10-15
Self-Paced Class
5 pre-recorded lessons
5 weeks of teacher support
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1 year of access to the content
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Go at your own pace
Your learner can start learning when they want and progress at the speed that works best for them.Start when you want.
Learn at your own pace
Access course material for a full year.
Get hands-on support from teacher.
What's included
5 pre-recorded lessons
5 weeks
of teacher support1 year access
to the contentClass Experience
PLEASE NOTE: this class is for students who do NOT know how to play D&D. Students who already know how to play will be bored! Are you interested in D&D but overwhelmed by all the rules and options? Whether you've never played, or only played a few times, this five week class will explain all the different choices and rules when it comes to Dungeons and Dragons! Each week's lesson includes a video and a PDF that cover one aspect of D&D. Each week includes an activity that learners will take part in using the Outschool classroom. The first lesson will involve creating a character portrait either by finding appropriate images online or artistically creating their own. Subsequent weeks will feature short, easy play-by-post style sessions that highlight what learners have just learned, giving them a chance to see the rules applied in action. The first lesson will go over the options for choosing races and classes and the benefits given by each. We'll also look at an official character sheet and recommend websites where learners can quickly generate their own character sheets or find premade character sheets. Learners can choose or create artwork to portray their character. The second lesson will discuss stats and skills - in other words, what all those numbers mean, and what skill gets used when. Learners will learn about the differences between ability checks, saving throws, and contests. To see how these things work in action, we will play through a short scenario featuring several different obstacles to overcome. The third lesson will cover spellcasting, including how to calculate spell attack bonuses and spell save DCs, and when to use each of those. I'll explain the difference between cantrips and spells that use spell slots, targeted spells and area of affect spells, and what is needed to cast spells. We'll have a fun dueling session to practice casting spells. Lesson four will focus on monsters. We'll go over the different types of monsters, how to read a monster's stat block, and what the different animal-taming skills and spells can actually do. To try out what we've learned, we'll play through a short encounter where students will find an injured monster and figure out how to tend to it. In the fifth and final lesson, we'll talk about the mechanics of combat. I'll explain the different properties of weapons and armor, how to make an attack roll, and how to calculate damage. We'll also go over other actions you can take during combat, and when to expect an opportunity attack. We'll also fend off an attack by goblins to end the class! By the end of this five week long class, learners should feel confident in playing D&D! My goal is to make sure that you have a lot of fun while getting a good grasp of the basics. I'll also make sure to remind learners that NOBODY knows all the rules to D&D, and that even very experienced Dungeon Masters and players have to look up rules or info on spells or monsters, so they will have the confidence to play with friends and family!
Syllabus
5 Lessons
over 5 WeeksLesson 1:
Classes and Species
The first lesson will go over the options for classes and species (races) and the benefits given by each. We'll also look at an official character sheet and I'll recommend websites where learners can quickly generate their own character sheets or find premade character sheets. Learners can choose or create artwork to portray their character.
Lesson 2:
Ability Scores and How to Use Them
The second lesson will discuss stats and skills - in other words, what all those numbers mean, and what skill gets used when. Learners will learn about the differences between ability checks, saving throws, and contests. To see how these things work in action, we will play through a short scenario featuring several different obstacles to overcome.
Lesson 3:
Spellcasting 101
The third lesson will cover spellcasting, including how to calculate spell attack bonuses and spell save DCs, and when to use each of those. I'll explain the difference between cantrips and spells that use spell slots, targeted spells and area of affect spells, and what is needed to cast spells. We'll have a fun dueling session to practice casting spells.
Lesson 4:
All About Monsters
Lesson four will focus on monsters. We'll go over the different types of monsters, how to read a monster's stat block, and what the different animal-taming skills and spells can actually do. To try out what we've learned, we'll play through a short encounter where students will find an injured monster and figure out how to tend to it.
Other Details
Parental Guidance
There will be a short combat encounter where learners will be attacking monsters, and there will be a short encounter with an injured animal. Learners will also cast spells and defend against spell attacks, but learners' characters will not suffer any lasting damage.
Supply List
I'll provide a set of pre-made characters that the students will be able to choose from. I'll also provide the Players Basic Rules.
3 files available upon enrollment
Language of Instruction
English
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Meet the teacher
Teacher expertise and credentials
I've introduced more people to D&D than I can count, and almost all of them continue to play to this day! I've taught many D&D classes here on Outschool, and one thing that I notice in a lot of students is a general sort of confusion over the rules - things that a good Dungeon Master can easily help with and explain during class - but that might make a child nervous to play in a group of peers, where the DM might be less experienced. I'm a big believer that the best way to learn D&D is to actually play D&D, but I'm also adept at giving clear, simple explanations of the rules.
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