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🚶Self-Paced: Design Your First 3D Video Game With the Atmosphir Game Engine!

Completed by 17 learners
Ages 7-12
Self-Paced Course
Learn to create platform style 3D arcade games, to play on your computer! No programming knowledge necessary!
Average rating:
4.9
Number of reviews:
(485 reviews)
Popular

8 pre-recorded lessons
4 weeks of teacher support
Choose your start date
1 year of access to the content

What's included

8 pre-recorded lessons
average 17 mins per video
4 weeks
of teacher support
2 hrs 16 mins
total video learning hours
1 year access
to the content
Assessment
The teacher will provide feedback to class through videos or written feedback to students.

Class Experience

This class is intended for students interested in a friendly intro on how to make their own 3D games! 

Don’t just play video games, make them! Students will learn to create a platform style 3D video game! Students create games using a 3D graphical game engine software. They will learn the mechanics behind 3D games, explore simple, beginner event scripting, level design, and controlling flow of gameplay.

𝗜𝗧𝗜𝗡𝗘𝗥𝗔𝗥𝗬
(See Syllabus for more detailed class info)

〰️ Students will first be introduced to the game by playing a game level which also educates on the things needed to put together a workable game.
〰️ Direct Instruction: Students will follow along with the teacher as he shows them how to put together a basic game.
〰️ Game Design Practice: Students will start creating their own level, with assistance from the instructor.

No background experience is required, but helpful.

⚠️There are NO live meetings for this class. The material will be posted weekly and you can view it during the week at your convenience. For each week, students will receive videos that I have been pre-recorded for instruction.

Students are expected to communicate with the teacher through the classroom page. Communication is important for me to help the students get a better understanding of the subject.

Syllabus

8 Lessons
over 4 Weeks
Lesson 1:
Atmosphir Introduction
 ✓ 	Students learn the basic branching level design mechanisms of Atmosphir. 
✓ 	Students will first be introduced to the game by playing a tutorial game level, which gets the learners familiar with how the game works and what is needed to put together a workable game. 
19 mins of video lessons
Lesson 2:
Game Rule Setup
 Students learn how to sent game rule boundaries for their games to function properly. 
9 mins of video lessons
Lesson 3:
Simple Game Design Practice
 Through direct instruction, students will follow along with the teacher as he shows them how to put together a basic game. 

𝑩𝒂𝒔𝒊𝒄 𝑮𝒂𝒎𝒆 𝑬𝒍𝒆𝒎𝒆𝒏𝒕𝒔: Making a floor, setting up a flag, creating a hazard, having a Ground for the character to stand on, placing treasures, etc. 
26 mins of video lessons
Lesson 4:
Stacking, resizing and Deleting Objects
 Through direct instruction, students will follow along with the teacher as he shows them how to put additional elements to the game.

Students learn how to resize objects and stack them on the screen, as well as how to use powerups. 
18 mins of video lessons

Other Details

Supply List
Materials Required for Class:
✔️  Computer (Windows Preferred, but Macintosh would also work. Atmosphir doesn't work on Chromebook.)
✔️  Atmosphir (The App is free and can be downloaded from following sites: http://onemoreblock.com/landing/ or 
       http://atmosphir.com/download/)
      Windows Users: If you can't get the Atmosphir working from the above links, you can also download this portable version: 
       https://www.dropbox.com/s/mgaagk2jo65mecd/Atmosphir.zip?dl=0
       Linux Users: There is an older version of the program that will run on Linux:
       http://www.mediafire.com/download/vy6vmvzvba13r6d/Atmosphir_Private_BETA_Linux_1.7.zip
Language of Instruction
English
External Resources
In addition to the Outschool classroom, this class uses:
4.9
485reviews
Popular
Profile
Teacher expertise and credentials
California Teaching Certificate in Elementary Education
Bachelor's Degree in Education from University of La Verne
Associate's Degree in Education from Cuesta College
Hi, my name is Raymond Mullikin. 👋

I am a professional cartoonist and credentialed teacher from San Luis Obispo, California.

I teach classes in Cartooning, Comic Book Printing and Publishing, 2D Cartoon Animation, Claymation/Stop Motion, Toy Figure Design, Video Game and App Coding, Creative Writing, etc.

I am also a professional illustrator/writer and Creative Director for Raytoons Comics. The Raytoons website is at Raytoons.Net. I have published cartoons in books, magazines, newspapers, and e-cards. I am an app designer who have designed my own games and software for schools and Appstores. I have also done past work in animation, creating animated film shorts for film festivals around the world.

I graduated from the University of Laverne with a Teaching Credential (2012) and a BA in Liberal Studies (2009). I also have certifications in Early Childhood Education, Technology and 2D Design. I've worked in education for 20+ years (including a few years in Special Ed) and have been doing contract teaching since 2009. I teach art and technology to children and adults of all ages.

How students approach a learning task can strongly influence the quality of their learning outcomes. For me, my approach is often very hands on (kinesthetic) with a lot of visual examples... That's how I've learned things, with a more creative approach. I have a lot of this in my instruction, with a mix of direct and interactive instruction with lots of Experiential Learning hands on!  
It is also important to me to get feedback from both children and parents... Some kids have some very clever ideas! And, in teaching, there is always room for expansion of ideas and improving oneself. 

I love drawing, comics, writing, creating my own games, and reading. Pretty much everything that I teach I enjoy and do professionally.  I also enjoy teaching and thank all the parents and students willing to give me a try! 😃

Reviews

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