What's included
1 live meeting
40 mins in-class hours per weekAssessment
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.Class Experience
US Grade Kindergarten - 2
Intermediate Level
A coding club billed the Sunday before class. Withdraw anytime, for young coders to share and express themselves as they feel comfortable with their knowledge of ScratchJr. *********Students should have a strong understanding of the ScratchJr interface prior to joining. Must take Beginner Coding Club class prior to joining: https://outschool.com/classes/scratchjr-coding-club-for-beginners-UOX98nda#usPFVfH0j3 The student should -have fine motor skills and able to drag and drop objects -know how to add a character -change the background -add a new scene -use the character editor to create and manipulate characters -know how to use the circle, triangle, and rectangle tools in the editor to make shapes of a defined size upon request -paint objects -understand commands & sequences - understand how the ENVELOPE (message) command works ************************************* Each week a new animation or game will be explored as a stand-alone lesson. Students will be able to provide input to drive the lesson. ScratchJr utilizes block programming to allow children to create their own imaginative stories and games. It is a free app available on iPads, Android tablets, and Chromebooks. More FAQs are available here: https://www.scratchjr.org/about/faq Please test your devices for compatibility prior to registering for this class. **KINDLE WILL NOT WORK** iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1 Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en
Learning Goals
Students will improve their understanding of programming logic, as well as, develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Other Details
Parental Guidance
Younger students may need parental support in order to complete tasks.
Your child does NOT need to know how to read in order to participate.
An app will need to be installed on your device in order to have the coding software.
You can read the privacy policy here: https://www.scratchjr.org/privacy
Supply List
iPad with ScratchJr app installed would be best. Chromebook/Laptop is the next best but will require mouse skills if not a touchscreen. Android tablers have caused the most frustration with students as the touch calibration is off. This can be especially frustrating when drawing. Feel free to test your device in advance. When drawing, the "ink" should appear exactly where your finger/stylus/mouse pointer makes contact with the screen. It should not be offset by any distance. It is encouraged to have two devices. One device for watching the recording and a second device for coding. With a single device, a student will be switching from the video to the ScratchJr app and back and forth. For younger learners, this may cause some frustrations. ScratchJr (FREE)s:/ iOS devices: http/apps.apple.com/us/app/scratchjr/id895485086?ls=1 Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en Desktop: https://jfo8000.github.io/ScratchJr-Desktop/
External Resources
In addition to the Outschool classroom, this class uses:
Teacher expertise and credentials
Pennsylvania Teaching Certificate
Bachelor's Degree in Chemical Engineering from University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play.
I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy.
Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating.
Reviews
Live Group Class
$24
weekly1x per week
40 min
Completed by 84 learners
Live video meetings
Ages: 6-8
1-3 learners per class