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Introduction to Coding - Scratch for Beginners (Level 1 Of 3)

Scratch Game Design 7 for Intermediate Coders: Ice Cream Shop

Class
Play
Sara Moore (she/her)
Star Educator
Average rating:5.0Number of reviews:(544)
Craft a Scratch game set in an ice cream shop. Serve customers by fulfilling cone, flavor, and topping requests. Accuracy scores points; delay loses them. Get ready to code and scoop fun!

Class experience

US Grade 2 - 5
Intermediate Level
3 lessons//3 Weeks
 Week 1
Lesson 1
Lesson 1: Get the Starter Project.
Objectives: -When the game is first started, display the ‘Opening’ backdrop for 2 seconds, and then switch to the backdrop displaying the ice cream shop. -Make sure none of the sprites show on the screen when the opening is displayed. -Make sure only the sprites needed to process a new order show up when the ice cream shop first appears on the screen. -Randomly select the first customer.
 Week 2
Lesson 2
Lesson 2: Generate an Order
Objectives: -Generate a random order by having the computer randomly pick a cone, an ice cream flavor, and a topping. -Display the order on the screen. -Make sure the player first selects a cone, then a flavor, and finally a topping. -Play the ‘hand clap’ sound when a selection (a cone, a flavor, or a topping) is made. -Store and display the cone, flavor, and topping being served.
 Week 3
Lesson 3
Lesson 3: Check the Order!
Objectives: -Display the ‘Done’ button on the screen after a topping is selected. -When the ‘Done’ button is clicked, play the ‘hand clap’ sound, and check the order. -Show a ‘check’ for an order filled correctly, and an ‘ex’ otherwise. Display for 1 second. -Increase the score each time the order is filled correctly. -Randomly select a new customer . -Give the player more points the faster he/she serves the ice cream.
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
Homework Offered
Assessments Offered
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
Grades Offered
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly. 
In addition to the Outschool classroom, this class uses:
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.

For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy

An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Star Educator
Average rating:5.0Number of reviews:(544)
Profile
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
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Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
Group Class

$90

for 3 classes
1x per week, 3 weeks
45 min

Completed by 3 learners
Live video meetings
Ages: 8-12
1-6 learners per class

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