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Scratch Game Design 5 for Beginners: Space Travel Game

Use Scratch coding to build a game in which a spacecraft is navigated through mountains. These lessons focus on introducing the side-scrolling effect and explaining in detail how to build it in Scratch.
Ms. Sara (STEM Apprentice Academy)
Average rating:
5.0
Number of reviews:
(559)
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Class
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What's included

2 live meetings
1 hrs 30 mins in-class hours
Assessment
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.

Class Experience

US Grade 2 - 4
Beginner - Intermediate Level
****This class is designed for BEGINNER level Scratch coders.****
DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 2. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 2 with me.

My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a ‘Beginners’ game. These lessons will walk you through building a game in which a spacecraft is navigated through mountains.  These lessons focus on introducing the side-scrolling effect and explaining in detail how to build it in Scratch. As you play a side-scrolling game, you move from the left side of the screen to the right to meet an objective.

Please see below for a list of Scratch skills covered:
-The address (or ‘x’ and ‘y’ values) of a sprite on the stage
-Variables
-Looping
-Conditional statements (‘if’ & ‘if-else’ blocks)
-Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
-Creating a sensor using the ‘touching color’ block

Lesson 1: Get the Starter Project. Upload the starter project to your Scratch account.
Objectives:
-  Place the mountains
- Move the mountains
-Make the spaceship fly

Lesson 2: Gameplay
Objectives:
-Prevent the spaceship from going on top of the mountains by giving it a consequence for crashing into a mountain
-Reward the user for navigating through all 3 mountain sprites successfully, and reaching the finish line
-Add ‘lives’ to our game, and give the user 3 chances to navigate through the mountains.
-Make the game gradually more challenging by adding levels and programming the mountain sprites to move faster and faster as you progress through the levels
___________________________________________________________
Please test your devices for compatibility prior to registering for this class. Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted

Scratch will run in most current web browsers on desktops, laptops, and tablets. The Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard and mouse will be required for all the functions to work properly.****

__________________________________________________________
The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code.

I am offering 1 scholarship to each of my classes to disadvantaged students who may need financial assistance. If you, or someone you know, can benefit from this, please pass this on. To apply for the scholarship, message me directly to see if the scholarship spot is still available for a specific class. After approval, you can enroll and I'll give a manual refund.
Learning Goals
Develop programs with sequences and simple loops, to create a game. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development.
learning goal

Syllabus

2 Lessons
over 2 Weeks
Lesson 1:
Lesson 1: Get the Starter Project.
 Objectives:
-  Place the mountains
- Move the mountains
-Make the spaceship fly 
45 mins online live lesson
Lesson 2:
Lesson 2: Gameplay
 Objectives:
-Prevent the spaceship from going on top of the mountains by giving it a consequence for crashing into a mountain
-Reward the user for navigating through all 3 mountain sprites successfully, and reaching the finish line
-Add ‘lives’ to our game, and give the user 3 chances to navigate through the mountains.
-Make the game gradually more challenging by adding levels and programming the mountain sprites to move faster and faster as you progress through the levels 
45 mins online live lesson

Other Details

Parental Guidance
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Supply List
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

Scratch will run in most current web browsers on desktops, laptops, and tablets. Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
External Resources
In addition to the Outschool classroom, this class uses:
Joined April, 2020
5.0
559reviews
Star Educator
Profile
Teacher expertise and credentials
Pennsylvania Teaching Certificate
Bachelor's Degree in Chemical Engineering from University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

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Live Group Course
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$60

for 2 classes
1x per week, 2 weeks
45 min

Completed by 5 learners
Live video meetings
Ages: 7-12
1-6 learners per class

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