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Scratch Game Design 1 for Beginners: Racing Game

Sara Moore (she/her)
Star Educator
Average rating:5.0Number of reviews:(544)
This project-based coding course will walk you through building a two-player racing game in Scratch.

Class experience

US Grade 2 - 5
Beginner Level
2 lessons//2 Weeks
 Week 1
Lesson 1
Lesson 1: Get the Starter Project
Objectives: -Turn the blue car 15 degrees to the right when the 'right arrow' key is pressed. -Turn the blue car 15 degrees to the left when the 'left arrow' key is pressed. -Move the blue car 10 steps forward when the 'up arrow' key is pressed. -Keep on moving the blue car forward when the 'up arrow' key is pressed, until the 'up arrow' key is no longer pressed. -Keep on turning the blue car to the right when the 'right arrow' key is pressed, until the 'right arrow' key is no longer pressed.
 Week 2
Lesson 2
Lesson 2: Program a Winning Condition
-Program the green car to move as well. -Make sure the cars stay on the track by taking them back to their starting position whenever they get off the track. -Switch to the blue car's winning announcement when the blue car gets to the 'Finish Line'. -Switch to the green car's winning announcement when the green car gets to the 'Finish Line'. -Hide the cars and the 'Finish Line' when the backdrop switches to a winning announcement.
Develop programs with sequences and simple loops, to create a game. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. 
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
Homework Offered
Assessments Offered
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
Grades Offered
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

Scratch will run in most current web browsers on desktops, laptops, and tablets. Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
In addition to the Outschool classroom, this class uses:
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.

For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy

An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Star Educator
Average rating:5.0Number of reviews:(544)
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
Group Class


for 2 classes
1x per week, 2 weeks
45 min

Completed by 5 learners
Live video meetings
Ages: 7-10
3-6 learners per class

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