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Scratch Coding & Gaming - Easter Games: Bunny Race + Egg Hunt & Hatch

New class
Ages 9-14
Live Group Course
Students will create a variety of Scratch games themed around Easter and Spring which will involve coding point-and-click game dynamics.
Average rating:
4.7
Number of reviews:
(4,835 reviews)
Popular

Live video meetings
3x per week, 1 week
2-8 learners per class
55 min

What's included

3 live meetings
2 hrs 45 mins in-class hours
Certificate of Completion
An E-Certificate of Completion with grades will be provided for learners who have completed all weeks of the class. For learners who miss more than 3 times during the course, no certificate will be offered.

Class Experience

US Grade 3 - 6
Beginner - Intermediate Level
This is a 3-Day Series.  Students will meet 3 times.
In addition to basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering, and some basic Scratch experience.

In this Easter Special Edition class, Students will learn to create interactive animation by utilizing scripts tied to keyboard or touchpad input. Students will create a variety of Scratch games themed around Easter and Spring which involve coding point-and-click game dynamics. 

Day 1: Bunny Racing
Students will create a game where they can tap a button on their keyboard to move it along a track against a big hare that will move down the track in a race to the egg basket. 

Day 2: Beginning to Egg/ Design and Hatch Your Own Egg!
Students will design an egg that can be painted and decorated and then clicked on to change color. A cute chick will also hatch out to surprise.

Day 3: Egg Hunt
Students will design a point-and-click environment where a player can click on different props around the screen to see which ones are hiding an egg. The game will use a variable counter to keep track of all the eggs they find. When they find them all, a “You Win!” title card will be prompted to flash on screen.

Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects.
_______________________________________
Please read below for frequently-asked questions on our policies:

Mandatory Video Check-In
Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference.

Refunds & Missed Classes
All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom.

Class Recording Access
Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. 
Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification

Late/ Missed Class
All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy.

Minimum Enrollment & Class Cancellation
A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred.

Technical Difficulties
In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.

Learning Goals

Students will learn to create interactive animation by utilizing scripts tied to keyboard or touchpad input. Students will create a variety of Scratch games themed around Easter and Spring which involve coding point-and-click game dynamics.

Syllabus

3 Lessons
over 1 Week
Lesson 1:
Bunny Racing
 Students will create a game where they can tap a button on their keyboard to move it along a track against a big hare that will move down the track in a race to the egg basket. 
55 mins online live lesson
Lesson 2:
Beginning to Egg/ Design and Hatch Your Own Egg!
 Students will design an egg that can be painted and decorated and then clicked on to change color. A cute chick will also hatch out to surprise. 
55 mins online live lesson
Lesson 3:
Egg Hunt
 Students will design a point-and-click environment where a player can click on different props around the screen to see which ones are hiding an egg. The game will use a variable counter to keep track of all the eggs they find. When they find them all, a “You Win!” title card will be prompted to flash on screen. 
55 mins online live lesson

Other Details

Parental Guidance
Parental permission is required to create Scratch accounts for children under 13.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard.
Software: Scratch (in browser with account or free desktop download)
Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
External Resources
In addition to the Outschool classroom, this class uses:

Offered by

4.7
4835reviews
Popular
Profile
Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator.  She holds a BA in Arts with a concentration on Visual Technology.  She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.

For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors

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