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Roll Initiative: Dice Probability in Dungeons & Dragons
Learn how D&D use dice to determine game mechanics by being introduced to how probability is affected when using different kinds of dice.
Ethan (Mr. EDK)
34 total reviews for this teacher
3 reviews for this class
Completed by 3 learners
There are no upcoming classes.
3x per week
over 1 week
learners per class
per learner - per class
How does a "Multi-Day" course work?
Meets multiple times at scheduled times
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Great for engaging projects and interacting with diverse classmates from other states and countries
How Outschool Works
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In today's culture, Dungeons and Dragons has had a resurgence of publicity and it is more popular than ever. On top of this, table top board games have had a bit of a renaissance as well, and many of the game mechanics revolve around dice rolls. In this three part class, students will be introduced to the math and science of probability of dice rolls. They will learn how to calculate the probability of non-traditional dice, and how to use that to their advantage when playing games with...
In the first class, students will be introduced to dice-sum probabilities by playing a game with two dice and predicting the results of their rolls. This gives students a strong foundation for understanding the probability of dice rolls. In the second class, students will learn how to find the average roll of one dice over a large sampling. This helps them in making decisions during game play and supporting those decisions with math. Finally, in the last class, students will discuss different dice combinations in Dungeons and Dragons and they will support their decision using the math they have learned.
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Students will be given short questions to answer regarding dice probability. By the end, students will be assessed by how they support their reasoning of which dice combination is better using the math they just learned. They will be presented with multiple scenarios and ask to conclude which dice combination is better.
2 hours 45 minutes per week in class, and maybe some time outside of class.
At the very least, students will need a pen/pencil and paper for this class. Access to a calculator will be helpful as well. This class uses probability for the worlds most popular role playing game as a source of inspiration. Familiarity with the source material is helpful, but not necessary. There are free rules which the students can use to prepare for the class if they want. We will use dice simulation websites.
Ethan (Mr. EDK)Math enthusiast and self-proclaimed nerd!
34 total reviews
44 completed classes
Hey everyone! My name is Ethan, and I'm a high school math teacher. I hold a BA in pure mathematics and an MA in applied mathematics. I've been teaching for 10 years. The classes I'll be teaching will be aimed at preparing students for high...