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258
credits for 12 classes
($129 value)
Class

Roblox Lua Coding - Intermediate Level One

Ages 11-15
Live Group Class
Students with 6 or more months of experience coding in Roblox Studio continue to advance their coding skills.
Average rating:
4.9
Number of reviews:
(660 reviews)

Live video meetings
1x per week, 12 weeks
5-9 learners per class
45 min

Overview

Live Group Class
Meet over live video meetings
12 live meetings
9 in-class hours

Class Experience

Welcome to "Roblox Lua Coding - Intermediate Level One ". 

This course is intended for learners with 6 or more months of computer programming/coding and game design experience with Roblox Studio. 

Upon enrollment, a prerequisite assessment "game" and a practice video will be sent to make sure students meet the requirements for class.  
This course is not project based. This course is 100% about Roblox Lua.
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Prerequisites include: 
Here are examples of scripts students should be able to write without use of the toolbox.
Coding example 1: Use a script and a REMOTE function that will destroy a part when a character steps on it. A REMOTE function.

Coding example 2:
Write a script that causes a text label to appear on the screen.

Coding Example 3: 
Write a script that spawns parts when you click a button.
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How is Intermediate level different from Beginner Level?
- More challenging code. The code reviewed at the intermediate level require more steps.
- More collaboration between learners. 
- More use of view tab features such as Output and Script Analysis
- Greater emphasis on debugging and troubleshooting
- more classroom engagement outside of class (discussion topics will be posted weekly to confirm understanding). 
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Learners will be expected to type their own script/code.
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There is pair programming every week in class as well as outside of class.

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Week 1: Conditional Statements
Conditional statements are commonly used in coding to create dynamic gameplay. We will review basic conditional statements and how they are used in Roblox games. Students will be in small groups to practice. A discussion post will be listed as well to reinforce the information.
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Weeks 2 and 3: Functions
Week 2 and Week 3 will focus exclusively on functions. It will include creating functions (anonymous ones as well as functions that are not anonymous). Remote and Non remote. This includes calling functions and reviewing proper syntax and structure. Supplemental videos will be posted in the classroom to reinforce this topic. 

Week 4: Arrays

Weeks 5 and 6:
Services
We discuss services and their use in Roblox games. Learners will write code that require they use services other than Workspace. 
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Weeks 7, 8, and 9 - User Interface Design (Intermediate)
Students at this level know how to add text and images to their games. Here in intermediate level, the focus on adding functionality to GUI. This could be for the purpose of a shop or a game badge, or something similar. 

Weeks 10 and 11 : Pair Programming and Troubleshooting - Learners will work in small groups to complete coding exercises that reinforce information taught earlier in the course. This will incorporate use of script analysis and output. These week are designed to challenge students to fix not only their own code, but the code of others. This is meant to encourage cleaner and more effective coding and increase the use of comments. 
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Week 12 -
Students are able to share their designs with the class and test out their games.
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What is NOT covered in this course?

Third party applications such as Blender or Photoshop
Monetization
Marketplace Toolbox
Animation
Artificial Intelligence (AI)
How to play Roblox games
Basic Navigation
Backend Data Stores
Advanced Scripting
PC troubleshooting

Other Details

Parental Guidance
This course requires use of Roblox Studio. Students under 13 will need assistance downloading/installing the program to use in class. Roblox Studio contain items that may not be suitable for all audiences, such as zombies and weapons.
Supply List
Roblox Studio is needed for this course. it is a free program that should only be downloaded from the official Roblox site, www.roblox.com/create
External Resources
In addition to the Outschool classroom, this class uses:

Meet the teacher

4.9
660reviews
Profile
Teacher expertise and credentials
Hi!

My name is Miss Jennifer. I enjoy teaching coding and video game design. It is a joy to be able to teach what I love to do. 

My coding classes are both fun and educational, focusing on fundamental programming skills that have real-world applications. Even if your interest in Roblox or game design fades, the knowledge you gain will remain valuable and useful in any field you pursue.

I am also a Roblox event organizer, and I have run a few virtual gaming tournaments here on Outschool. If you have any ideas for other tournaments I should create in the future, let me know.

Roblox is not just something I teach. I LOVE Roblox! When I am not teaching, I am on Roblox just like you. I play ERLC, 99 Nights in the Forest, Dandy's World, Grow a Garden, Anime Battlegrounds, Pressure, and Elemental Grounds.

I have taught over 3,500 students here on Outschool how to code and create their own games. My primary coding languages are Lua/Roblox Luau, C, python, java, and C#. I have over 10+ years of Roblox scripting and game design experience. I look forward to working with you soon!
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About me:
I live in Nevada, USA (Pacific Standard Time). I was born and raised in Westchester County, New York. Before teaching video game design and scripting, I worked as a Systems Analyst for a hospital. Honestly, teaching kids functions is still easier than teaching cardiologists how to find a file they just downloaded haha. 

About my teaching style:

Thorough and Patient
--I focus on building strong foundational skills in programming, ensuring students understand concepts deeply rather than rushing through material.
--I encourage students to take their time, explore, and ask questions, allowing them to learn at their own pace in a structured yet flexible environment.
--Hands-on examples and interactive lessons keep students engaged and active in the learning process.
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Encouraging Discovery and Independence
--My teaching approach prioritizes creativity and problem-solving over rote memorization or copying and pasting code.
--I guide students to build their own projects, reinforcing the idea that learning comes from doing, not just following steps.
--Students are responsible for typing their own code and troubleshooting their own errors, developing real problem-solving skills.
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Real-World Skills Beyond Roblox
--While many students start with an interest in Roblox and Lua, I ensure they gain transferable programming skills applicable to other languages and platforms.
--My lessons introduce broader programming concepts that apply to software development, game design, and real-world coding challenges.
--I prepare students for a future beyond Roblox by teaching coding principles that will remain valuable as their interests evolve.
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