$129
for 12 classesRoblox Lua Coding - Intermediate Level One
Completed by 6 learners
Ages 11-15
Live Group Class
Live video meetings
1x per week, 12 weeks
5-9 learners per class
45 min
What's included
12 live meetings
9 in-class hoursClass Experience
Welcome to "Roblox Lua Coding - Intermediate Level One ". This course is intended for learners with 6 or more months of computer programming/coding and game design experience with Roblox Studio. Upon enrollment, a prerequisite assessment "game" and a practice video will be sent to make sure students meet the requirements for class. This course is not project based. This course is 100% about Roblox Lua. ------------------------------------------------------------------------------- Prerequisites include: Here are examples of scripts students should be able to write without use of the toolbox. Coding example 1: Use a script and a REMOTE function that will destroy a part when a character steps on it. A REMOTE function. Coding example 2: Write a script that causes a text label to appear on the screen. Coding Example 3: Write a script that spawns parts when you click a button. -------------------------------------------------------------- How is Intermediate level different from Beginner Level? - More challenging code. The code reviewed at the intermediate level require more steps. - More collaboration between learners. - More use of view tab features such as Output and Script Analysis - Greater emphasis on debugging and troubleshooting - more classroom engagement outside of class (discussion topics will be posted weekly to confirm understanding). ------------------------------------------------------------- Learners will be expected to type their own script/code. -------------------------------------------------------------------------------------------------------------------- There is pair programming every week in class as well as outside of class. -------------------------------------------------------------------------------------------------------------------- Week 1: Conditional Statements Conditional statements are commonly used in coding to create dynamic gameplay. We will review basic conditional statements and how they are used in Roblox games. Students will be in small groups to practice. A discussion post will be listed as well to reinforce the information. ------------------------------------------------------------------------------------------------------------------------------- Weeks 2 and 3: Functions Week 2 and Week 3 will focus exclusively on functions. It will include creating functions (anonymous ones as well as functions that are not anonymous). Remote and Non remote. This includes calling functions and reviewing proper syntax and structure. Supplemental videos will be posted in the classroom to reinforce this topic. Week 4: Arrays Weeks 5 and 6: Services We discuss services and their use in Roblox games. Learners will write code that require they use services other than Workspace. ------------------------------------------------------------------------------------------------------------------------------ Weeks 7, 8, and 9 - User Interface Design (Intermediate) Students at this level know how to add text and images to their games. Here in intermediate level, the focus on adding functionality to GUI. This could be for the purpose of a shop or a game badge, or something similar. Weeks 10 and 11 : Pair Programming and Troubleshooting - Learners will work in small groups to complete coding exercises that reinforce information taught earlier in the course. This will incorporate use of script analysis and output. These week are designed to challenge students to fix not only their own code, but the code of others. This is meant to encourage cleaner and more effective coding and increase the use of comments. --------------------------------------------------------------------------------------------------------------------- Week 12 - Students are able to share their designs with the class and test out their games. ------------------------------------------------------------- What is NOT covered in this course? Third party applications such as Blender or Photoshop Monetization Marketplace Toolbox Animation Artificial Intelligence (AI) How to play Roblox games Basic Navigation Backend Data Stores Advanced Scripting PC troubleshooting
Other Details
Parental Guidance
This course requires use of Roblox Studio. Students under 13 will need assistance downloading/installing the program to use in class. Roblox Studio contain items that may not be suitable for all audiences, such as zombies and weapons.
Supply List
Roblox Studio is needed for this course. it is a free program that should only be downloaded from the official Roblox site, www.roblox.com/create
External Resources
In addition to the Outschool classroom, this class uses:
Meet the teacher
Teacher expertise and credentials
Hi!
My name is Miss Jennifer. I enjoy teaching coding and video game design. It is a joy to be able to teach what I love to do.
My coding classes are both fun and educational, focusing on fundamental programming skills that have real-world applications. Even if your interest in Roblox or game design fades, the knowledge you gain will remain valuable and useful in any field you pursue.
I am also a Roblox event organizer, and I have run a few virtual gaming tournaments here on Outschool. Roblox Bedwars, Bladeball, and Doors. If you have any ideas for other tournaments I should create in the future, let me know.
Roblox is not just something I teach. I LOVE Roblox! When I am not teaching, I am on Roblox just like you. I play ERLC, Pls Donate, Dandy's World, Bladeball, Berry Ave., Strongest Battlegrounds, Dress to Impress, and Elemental Grounds. Recently, I started playing Fisch and Pressure.
I have taught over 3,500 students here on Outschool how to code and create their own games. I hope to see you in my classes soon!
---------------------------------------------------------------------------------
About my teaching style:
Thorough and Patient
--I focus on building strong foundational skills in programming, ensuring students understand concepts deeply rather than rushing through material.
--I encourage students to take their time, explore, and ask questions, allowing them to learn at their own pace in a structured yet flexible environment.
--Hands-on examples and interactive lessons keep students engaged and active in the learning process.
---------------------------------------------
Encouraging Discovery and Independence
--My teaching approach prioritizes creativity and problem-solving over rote memorization or copying and pasting code.
--I guide students to build their own projects, reinforcing the idea that learning comes from doing, not just following steps.
--Students are responsible for typing their own code and troubleshooting their own errors, developing real problem-solving skills.
-----------------------------------------------
Real-World Skills Beyond Roblox
--While many students start with an interest in Roblox and Lua, I ensure they gain transferable programming skills applicable to other languages and platforms.
--My lessons introduce broader programming concepts that apply to software development, game design, and real-world coding challenges.
--I prepare students for a future beyond Roblox by teaching coding principles that will remain valuable as their interests evolve.
----------------------------------------------
About me:
I was born and raised in Westchester County, New York. I now live in Nevada (Pacific Standard Time Zone). I have always enjoyed technology. When I was a kid, I would take electronics apart and often would break them in the process, which my parents were not too happy about haha. "The machine is for homework ONLY!" Apparently the family computer could not run without a CPU. Who knew? HAHA.
As a kid, I would read my aunt's medical books and write what I found in C programming.
#include <stdio.h>
int main() {
char funnyBoneDefinition[] = "The ulnar nerve runs near the surface of the elbow, and when hit, it can cause a tingling sensation in the forearm and fingers, often referred to as hitting the 'funny bone.'";
// Print the definition using the variable
printf("Funny Bone: %s\n", funnyBoneDefinition);
return 0;
}
My primary coding languages are Lua/Roblox Luau, C++, C, python, java, and C#. I have over 8+ years of K-12 tutoring experience. I have had the joy of working with fellow Roblox developers. I look forward to working with you soon!
Reviews
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