What's included
1 live meeting
1 hrs 30 mins in-class hours per weekClass Experience
Official description: In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? -- Dungeons and Dragons is is collaborative storytelling game. It is a game of vast possibilities where you learn to think carefully, to plan, to strategize, to persuade, to resolve conflict, and so much more, all while exploring memorable locales, meeting fascinating NPCs, and defeating truly frightening enemies. This course will give students a great deal of experience in the details, rules, and mechanics of dungeons and dragons but, again, I do not recommend this as a student's first campaign. In the course students will also grow close with the other students they are adventuring with and learn more to better communicate, work together, and treat one another with respect. After completing this course, students will be confident in the rules of D&D and can continue on to another adventure or begin running one of their own for friends. Please note that this is an ongoing course as it is impossible to give a specific number of meetings because that depends how the story develops in the hands of the students. If you must leave at some point, please don't worry about your fellow classmates. We will exit your character and bring in another student in a way that progresses the story. Note: You must have your video on for these sessions and be unmuted as often as you can. D&D is a game of community and collaboration, of experiencing, struggling, and laughing together. If you cannot actively participate, please do not enroll. Reach out to me if you have questions about this.
Learning Goals
Due to the vastness of options in Dungeons and Dragons, students will learn and exercise many skills, including the following:
-communication
-strategy and tactics
-storytelling
-critical thinking
-teamwork
-problem solving
-conflict resolution
-resolutions of ethical and moral dilemmas
-math and reading fluency
Other Details
Parental Guidance
Though there is combat in this game, it is described in words, not images. I will also ask and require students to be conscious of their descriptions, avoiding anything grotesque or inhumane.
External Resources
In addition to the Outschool classroom, this class uses:
Sources
To prepare and run this course, I will use my experience and knowledge of (as well as references to) "The Player's Handbook", "The Dungeon Master's Guide", "The Monster Manual." We will use the adventure "Rime of the Frostmaiden." I will also use many other resources I've developed over the years.
Teacher expertise and credentials
I have spent much time playing in and running Dungeons and Dragons campaigns. I also have much experience teaching D&D to new players. As far as teaching children goes, I've spent over a decade teaching ages 8-18 in the classroom and have served in many roles from Master Teacher to Curriculum Developer to Network Trainer to Academy Headmaster (all with Great Hearts Academies).
Reviews
Live Group Class
$20
weekly1x per week
90 min
Completed by 20 learners
Live video meetings
Ages: 12-17
4-6 learners per class