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Retro Computer Lab: Teamwork & Problem-Solving with 90s Classics

New class
Ages 8-12
Live Group Class
In this gameschooling class, learners build problem-solving, critical thinking, and teamwork skills while exploring classic 90s edutainment games. They’ll collaborate over Zoom, guiding the action while building skills and knowledge.
Average rating:
4.8
Number of reviews:
(81 reviews)

Live video meetings
1x per week
2-4 learners per class
50 min

What's included

1 live meeting
50 mins in-class hours per week

Class Experience

Beginner Level
In this interactive gameschooling class, learners will explore a variety of 90s edutainment games, sharpening critical thinking, problem-solving, and teamwork skills—all while having fun! Each session introduces fresh topics, keeping the experience engaging and dynamic.

Educational topics include U.S. geography, puzzle-solving, engineering, foreign languages, and more. Students will identify states on a map, learn fun facts, and collaborate to solve challenges, building communication and teamwork skills along the way.

Classes begin with a game overview, followed by hands-on gameplay where students work together. If time allows, additional fun and educational activities may be included to enhance the experience.

I provide a structured yet flexible environment where students can make decisions, speak up, and collaborate. My goal is to meet each learner where they are, guiding them toward growth while ensuring engagement and enjoyment.

Throughout class, I screen-share each game, allowing students to take turns or collaborate by giving directions via chat, voice, or screen annotations. I’ll explain rules, provide hints when needed, and encourage teamwork as they solve puzzles and make decisions together. Turn-taking may be required to ensure everyone gets a chance to participate.

Learning Goals

Critical thinking and problem-solving skills
A variety of general knowledge

Other Details

Learning Needs
I strive to create classes with a predictable, routine structure with clearly and directly communicated expectations and instructions. I strive to include visual support when applicable and use an engaging format. (ASD, ADHD)
Parental Guidance
Some games include the concept of theft in the context of solving a detective case or stolen cargo. One game includes mild, pixelated cartoon violence, typically involving dynamite explosions. Neither of these is visually vivid.
Pre-Requisites
I recommend that learners know how to use the annotation function in Zoom because it can facilitate communication for solving tricky puzzles, but it is not required.
Supply List
Learners may use scratch paper and a writing utensil to jot down clues when solving puzzles and mysteries.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.

Meet the teacher

Joined July, 2020
4.8
81reviews
Profile
Teacher expertise and credentials
Bachelor's Degree in Music or Theatre or Arts from Southeastern Oklahoma State University
I regularly use game-based learning while homeschooling my own child. I have used game-based learning in my in-person Art & ESL classes as well as in my online drawing classes. I have about 5 years of teaching experience working with students ranging from 6 to 18 years old. 

Reviews



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