$20
weeklyRecurring DnD Campaign
Completed by 7 learners
Ages 11-16
Live Group Class
Live video meetings
1x per week
2-6 learners per class
90 min
What's included
1 live meeting
1 hrs 30 mins in-class hours per weekClass Experience
We will be playing a roleplaying game called Dungeons and Dragons (5th Edition) that helps students learn critical thinking, teamwork, creativity, roleplaying, and math skills. Structure: In our first meeting, we will create characters, establish "lines and veils" (a safety tool to make sure everyone is having a fun and enjoyable time), decide on the "vibe" of the game (easygoing vs. hardcore, mystery-focused vs. combat-oriented), and any ask any other questions of each other that arise. It is important that every student attend this initial meeting so we can have an engaging and collaborative process moving forward. This does not mean a student wouldn't enjoy the club if they couldn't be at the first meeting; just that it helps enhance the experience and overall enjoyability in general. As the teacher, I will function as the Game Master. I will provide the challenges and twists as students move their characters through the world that we create as a group. Many GMs have a particular style of how they do things but I like to stay fluid in my approach because every party of adventurers is different. As a group, we'll be in constant communication for the entire hour and a half we're in the game. As a general rule, it would be fantastic if your student has played DnD before but it is not a prerequisite. I have taught many folks, adult and children alike, this wondrous game and I'd be delighted to teach yours as well.
Learning Goals
Students will learn critical thinking, teamwork, creativity, roleplaying, and math skills.
Other Details
Parental Guidance
Please be aware that this particular game of Dungeons and Dragons that I've imagined can have fantasy combat descriptions and death. We will decide how much description the students would prefer in the first session when we establish our lines and veils. You, as the guardian, can always include your own lines and veils and I'll gladly abide by them.
External Resources
In addition to the Outschool classroom, this class uses:
Sources
We will refer to the Player's Handbook (published by Wizards of the Coast) as well as the Dungeon Master's Guide and the Monster Manual.
Meet the teacher
Reviews
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