$159
for 10 classesPython Programming | Beginner | Coding for Ages 8-12
Completed by 15 learners
Ages 13-18
Live Group Class
Live video meetings
1x per week, 10 weeks
1-9 learners per class
60 min
What's included
10 live meetings
10 in-class hoursHomework
1 hour per week. There will be a small homework assignment to practice what we cover in each lesson.Class Experience
In this course, we will learn how to program in python from the ground up. From the very beginning steps into programming (the basics of Python) to more complicated programs, we will build up the skills to make our own programs and learn to code. Weekly modules will cover different topics, and scaffold skills so we are able to build more complex programs and think of new ways to solve coding challenges. Each module will have an overview of the topic we are going to cover, activities and games to learn, build on, and reinforce concepts. We will cover the basics of programming, learn about variables, and ways to store and use information in lists, dictionaries, tuples, and other structures. We will also learn about conditional statements to sort data, and user input and loops. The course will focus on fun and interesting examples to help students understand concepts that can be applied elsewhere. Course modules will cover: Module 1: Introduction to Python We will talk about variables, and work on programs to explore variables, strings, integers, and floats. We will also build a dog age calculator and work on different ways to join and print strings. Module 2: Lists We will do a deep dive into the world of lists and build programs that draw from lists including a changing story based on random selections from the contents of lists. Module 3: Loops Our first examination of for loops and the ways we can use them with variables and lists to make things run over and over again without needed extra lines of code. Module 4: Conditional Statements Conditional statements will let us sort though data, and we will use if/elif/else statements to sort through data, play a game against the computer, and organize our data by condition Module 5: Dictionaires Once we have covered the basics, we will work on the next data type in python, dictionaries. These let us store more complex kinds of data, and organize our code in key and value pairs. We will also talk about OOP or Object Oriented Programming and JSON Module 6: User Input and While Loops Up until now we have been writing programs that we supply the data for, now we will learn new methods for users to supply data. This can be used to build chatbots, customize our programs, and collect user input. We will also talk about our second type of loop, while loops which run based on a condition. Module 7: Functions In module 7 we will learn how to create our own functions and build programs by connecting files and functions together. Module 8: Text Based Game Using the many topics we have covered to this point, we will build a text based game using functions, variables, and a game map. We will discuss how to create pathways for players to follow, and use their input to navigate the game. Module 9: Connecting Data from an API In this module, we will connect to the weather and space API (application programming interface) so our programs will use live data to run. This means we can build some really neat programs that use live data. Module 10: Turtle, Final Wrap-up and Beyond In our final module, we will work on some other neat things Python can do, like turtle, to create graphics and images. We will also work on creating graphs from some of our data, and reviewing what we covered in the course and how topics connect together.
Learning Goals
By the end of the course, students will learn the basics of programming in python, and be able to create simple programs that take user input and process it. In addition, students will learn how to store and manipulate data, and build programs that respond to various conditions.
Other Details
Supply List
We will be coding using the cloud platform repl.it Weekly slides with be provided for modules on data structures. All code from the class will be provided and shared in the classroom
1 file available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Offered by
Teacher expertise and credentials
I love teaching programming using fun and interesting examples because it helps students go farther than learning hard to contextualize concepts. Understanding what we are doing and why means that students will be able to apply algebraic concepts (like x+y) having understood examples like (red bike + blue bike) in a way that has context and meaning.
Reviews
Sidney - KidsSpeakCode suggests this class next...
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Sidney - KidsSpeakCode
4.8
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