What's included
4 pre-recorded lessons
4 weeks
of teacher support1 year access
to the contentHomework
1-2 hours per week. There is a weekly homework assignment to apply practice the topics we cover in each lesson each week and build code combining concepts. Along with the videos and handouts, students receive video feedback posted to the classroom on their assignments to ensure they are on track with each module. Video feedback will be posted for the module, and students share and discuss their code and what approach they used to do the homework.Assessment
Progress is assessed though feedback on homework. At the end of each module, students work on an assignment which is returned with video feedback. This should help learners understand where they are, and to help sharpen their coding skills from the very basics to more advanced topics.Class Experience
In this course, we will learn how to program a GUI or Graphical User Interface in Python from the ground up. Each module will have an in-depth video explaining the concepts and working through building programs and examples of concepts. From the very beginning steps into programming (the basics of GUIs in Python) to more complicated programs, we will build up the skills to make our own programs and learn to code things users can click on and interact with. Weekly modules will cover different topics, and scaffold skills so we are able to build more complex programs and think of new ways to solve coding challenges. Each module will have an overview of the topic we are going to cover, activities and games to learn, build on, and reinforce concepts. We will cover the basics and build example programs along the way. All code and a detailed PDF is provided to students to work with and continue their learning journey following the course. The course will focus on fun and interesting examples to help students understand concepts that can be applied elsewhere. Because this is a self paced class, students will get detailed videos each week that cover the topic of the week, as well as handouts or PowerPoint slides that cover the topic. Students have a weekly assignment at the end of each module, and post their code to the classroom. Feedback will be provided so learners can work on improving the fundamentals of coding as we work through the course and build the skills need to learn programming.
Learning Goals
By the end of the course, students will learn the basics of programming GUIs in Python, and be able to create programs that take user input, process it and generate user interfaces. By the end of the course, students should have a good idea of how to create GUI programs in Python using the examples and be able to build their own.
Syllabus
4 Lessons
over 4 WeeksLesson 1:
Introduction to GUIs
GUIs are a graphical user interface (GUI, pronounced ‘gooey’) is a way of making your Python programs easier to use and more exciting. You can add different components called ‘widgets’ to your interface, allowing lots of different ways for information to be entered in to the program and displayed as output. You might want to allow people to push a button, to display a piece of text, or even let them choose an option from a menu.
Lesson 2:
Creating Wanted Posters
Now that you can create a basic GUI, let’s make it look a bit more exciting. You can add text in different fonts, sizes and colours, change the background colour, and add pictures too. To practise all of this, let’s create a ‘Wanted’ poster
Lesson 3:
Spy Name Chooser
So far you've learnt how to customize your GUI with a variety of different options. It's now time to get into the really interactive
part and make a GUI application that actually responds to input from the user. Who could resist pushing a big red button to
generate a super secret spy name?
Lesson 4:
Tic-tac-toe
Now that you have learnt how to make a basic GUI, let's add some more programming logic behind the scenes to make your GUI work as the means of controlling a game of tic-tac-toe
Other Details
Parental Guidance
We will be coding using Mu https://codewith.mu/ an account is not required
Loom will be used to provide learner feedback videos, no account is required.
Modules will use Youtube to share the weekly class videos
A free open source PDF of the text we will be using will be provided to students
PyGUIZero is the library we will be using, students will be shown how to add it to Mu, an account is not required
Files for each module will be shared with Sync, an account is not required
Supply List
A free ebook in PDF format covering the projects in the course will be provided. We will be using the CodeWithMu program to build and run our code in the course. This program is free and open source, and is available for Windows, Mac, and Linux. Some older versions of Mac software may not be compatible with Mu. Learners share the .py files they create by attaching them to their messages. This course involves typing and a computer (this software will not work on a Chromebook or an iPad).
Teacher expertise and credentials
I love teaching programming using fun and interesting examples because it helps students go farther than learning hard to contextualize concepts. Understanding what we are doing and why means that students will be able to apply algebraic concepts (like x+y) having understood examples like (red bike + blue bike) in a way that has context and meaning.
Reviews
Self-Paced Course
$20
weekly or $80 for all content4 pre-recorded lessons
4 weeks of teacher support
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1 year of access to the content
Completed by 6 learners
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Ages: 11-16