Psychology of Gaming: Why Do People Play Games?

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Average rating:5.0Number of reviews:(223)
What motivates us to play (and keep playing) games? #UKteacher

Class Experience

US Grade 8 - 11
This class is taught in English.
55 minutes per week in class, and maybe some time outside of class.
The player types (Achievers, Explorers, Socialisers, and Killers) reflect styles of playing within a game (for example, selecting objectives such as unlocking rewards, finding all collectibles, connecting with other players, or beating all the enemies). Despite the name 'killers' as one category, this does not signify any specifically violent content in the context of the class, and will be discussed in terms of beating or capturing "baddies" or opponents within age-appropriate games. 
Original sources/citations for academic research and theoretical concepts used in the class

Perspectives on motivation - academic theories:
1) Maslow, A. H. (1943). A theory of human motivation. Psychological Review, 
50(4), 370-9.
2) Csikszentmihalyi, Mihaly. (1975). Beyond Boredom and Anxiety: The Experience of Play in Work and Games. San Francisco: Jossey-Bass.

"Player types" academic research article:
Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD research, 1(1), 19.

Player Psychology and Game Design - Will Wright's Masterclass:

Available times

Table of available sections

Meet the teacher

Average rating:5.0Number of reviews:(223)
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I love learning, and I enjoy exploring knowledge and finding new ways to combine topics or... 
Group Class


per class
Meets once
55 min

Average rating:5.0Number of reviews:(3)
Completed by 12 learners
Live video meetings
Ages 13-18
2-6 learners per class

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