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Science & Nature

Psychology of Gaming: Why Do People Play Games?

What motivates us to play (and keep playing) games? #GameCon
Dr Steph Acaster
161 total reviews for this teacher
1 review for this class
Completed by 5 learners
55 minutes
per class
Meets once
year olds
learners per class
per learner

How does a "One-Time" class work?

Meets once at a scheduled time
Live video chat, recorded and monitored for safety and quality
Great for exploring new interests and different styles of teachers

How Outschool Works

Available Times

Pacific Time
This teacher may live in a different time zone.

Fri, Sep 30

Meet once (1 day)
11:00 – 11:55 AM

Fri, Oct 7

Meet once (1 day)
2:00 – 2:55 AM
Outside 6am-10pm in your local time.

Mon, Oct 10

Meet once (1 day)
5:00 – 5:55 AM
Outside 6am-10pm in your local time.

Mon, Oct 24

Meet once (1 day)
10:00 – 10:55 AM

Fri, Oct 28

Meet once (1 day)
9:30 – 10:25 AM

Fri, Nov 25

Meet once (1 day)
8:15 – 9:10 AM
Only 3 spots remaining
Don't see a time that works for you?


Class Experience

This class is taught in English.
55 minutes per week in class, and maybe some time outside of class.
The player types (Achievers, Explorers, Socialisers, and Killers) reflect styles of playing within a game (for example, selecting objectives such as unlocking rewards, finding all collectibles, connecting with other players, or beating all the enemies). Despite the name 'killers' as one category, this does not signify any specifically violent content in the context of the class, and will be discussed in terms of beating or capturing "baddies" or opponents within age-appropriate games. 
Original sources/citations for academic research and theoretical concepts used in the class

Perspectives on motivation - academic theories:
1) Maslow, A. H. (1943). A theory of human motivation. Psychological Review, 
50(4), 370-9.
2) Csikszentmihalyi, Mihaly. (1975). Beyond Boredom and Anxiety: The Experience of Play in Work and Games. San Francisco: Jossey-Bass.

"Player types" academic research article:
Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD research, 1(1), 19.

Player Psychology and Game Design - Will Wright's Masterclass:


Dr Steph Acaster
Lives in the United Kingdom
Online Educator and Psychology PhD graduate
161 total reviews
195 completed classes

About Me

I love learning, and I enjoy exploring knowledge and finding new ways to combine topics or teach them in different ways. I am a full-time online educator and I teach a range of subject areas, including Psychology, Math(s), Biology, and... 
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