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Summer Camp: Project Based Python (Level 1)

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AI Code Academy
Average rating:
4.7
Number of reviews:
(1,656)
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In this 10 lesson project-based course, students will learn to program using the most popular programming language for software engineering, data science, and AI, and will create unique visual projects with the Turtle graphics library.

Class Experience

10 lessons//2 Weeks
 Week 1
Lesson 1
Introduction to Python with Turtle
An introduction to what Python is and what makes it a valuable skill to learn, along with the basics of variables, print statements, and user input. We also dive into the basics of turtle graphics. Project 1 – Connect the Dots Students will use variables, user input, and turtle graphics functions to create a connect the dots drawing program.
Lesson 2
Operations and Conditional Logic
The students will learn about operations and conditional logic. We introduce boolean values and operations, comparison operations, and conditional statements. Students will compare strings and integers and create branching programs. Project 2 – Create an interactive story game Students apply all these new concepts to create an interactive story with different endings depending on the choices the player makes.
Lesson 3
Repeating Patterns with Turtle
Students will learn about the float data type, mathematical operations, and loops in python. For-loops and while-loops allow us to repeat parts of our code. New turtle features are introduced to change the background color and drawing speed. Project 3 – Winding spirals Using the turtle module and loops, students will create several colorful spiral patterns and use variables to change the appearance of the patterns.
Lesson 4
Lists
Students will learn about ordered collections of data called lists, how to add and remove items from lists, how to access and change list items, and how to use lists to organize data. Project 4 – Survey with turtle Students will create interactive surveys to share with classmates and use turtle graphics to display the data they have collected
Lesson 5
Random Numbers and More Turtle Features
More features of Turtle are covered as students continue to develop their skills using the Turtle graphics module. Students will learn how the turtle coordinate system works, how to control multiple turtles at once, how to write text using turtle, and how to change the shape of the turtle. The random module is introduced to generate random integers for the project. Project 5 – Turtle race Students use loops to draw a racetrack and make the turtles move a random number of steps each turn in a ra
 Week 2
Lesson 6
Functions and modules
A function is a set of statements that can take input, do some specific procedure and produce output. A module is a file containing Python functions and definitions, created to be used in future projects. Students will learn about these concepts and apply them in projects. Project 6 – Draw a shape Students write a function of their own that is capable of drawing a shape with any amount of sides and any size. They can expand on this to include different features, like color, and draw multiple sh
Lesson 7
Classes and Objects
Classes and objects are fundamental concepts in python and other object oriented programming languages. Students will learn how to write classes and objects, and why these help us to create more organized code. Project 7 – School Roster System Students will create a simple and functional system for keeping track of students and teachers that belong to a school.
Lesson 8
Designing Programs
Good design is essential when we want to write more complex code. Students learn methods of project planning and how to structure large projects. Project 8 – Text Adventure Students create a more advanced version of a text adventure game that includes an interactive map while applying all of the concepts learned in previous lessons.
Lesson 9
Review
All previously taught concepts are reviewed, with special attention given to topics students wish to apply to their own final projects.
Lesson 10
Final Project
The students will create their own program applying what they have learned throughout the class. Upon completion, the projects are demonstrated by their creators.
  • students will learn essential programming skills tailored for software engineering, data science, and AI. They will start with basics like variables, flow controls, and functions, then progress to using the Turtle library for graphical designs .
  • Students will explore advanced topics like loops, lists, functions, classes, and object-oriented programming, culminating in a final project where they apply their skills to create a unique program.
0 - 1 hours per week outside of class
Homework
Frequency: available upon request
Feedback: available upon request
Details: There will be a short reinforcement quiz to complete at the end of each guided project lesson. Students will create one final project of their own design, which can take between 1 - 4 hours outside of class time on average, but this will depend on the complexity of the chosen project.
Assessment
Frequency: available upon request
Details:
Technical Requirements:

PC (Windows 10) or Mac (macOS 10.13)  with at least a 2GHz processor and 2GB of RAM (4GB of RAM is recommended).

No iPads and no Chromebooks!!!

Broadband internet with at least 1.8Mbps download and 900Kbps upload speeds. Please make sure to remove your firewall if any

Webcam - Either external or built-in (many laptops have an integrated camera).

Microphone and Speakers - We recommend headphones with an integrated microphone 
In addition to the Outschool classroom, this class uses:
Joined April, 2020
4.7
1656reviews
Popular
Profile
Teacher expertise and credentials
Project-based, STEM Coding + AI Programs + Mathematics

Early registration, Sibling and Multi-Course Bundle discounts Available!

The list of our summer camps can be found in this file:... 
Group Class

$229

for 10 classes
5x per week, 2 weeks
75 min

Completed by 696 learners
Live video meetings
Ages: 9-14
4-12 learners per class

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