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Project-Based Java for Beginners (Pre AP Computer Science)

AI Code Academy
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In this 10-lesson online live course package, students will learn the programming language Java. Students will learn to build simple applications using programming classes, looping and functions. This is a Pre-AP Computer Science.

Class Experience

10 lessons//10 Weeks
 Week 1
Lesson 1
An introduction to what Java is and what makes it a valuable skill to learn. We also go over basic data types and classes. Project 1 – Calculating percentages and Discounts Utilize the introductory features of Java learned in the first lesson to create a small program that will calculate discount percentages.
 Week 2
Lesson 2
Classes and Objects
Second lesson we will focus on creating objects and gain a deeper understanding of what a class is. We will also look at the String data type. Project 2 – Getting Input from the user We will import the Scanner class and use Scanners built in methods to get data from users and output users data.
 Week 3
Lesson 3
Continuing with Classes
Students will now have a better understanding of classes and we can make use of Javas Dialog Boxes. Project 3 – Input Dialog example and Expanding on our Calculating percentage and Discounts projects Students should now use our pre existing project and implement a dialog box where they see fit.
 Week 4
Lesson 4
Control Flow
We will now cover Javas control flow, If, if else, logical operators, scope. Project 4 – Average Score project: Students will now create a small program to calculate average test score using our Dialog boxes that we have learned and our control flow.
 Week 5
Lesson 5
Looping (for, while)
Looping is very important and it's the first time students need to know what's going on under the hood to get a better idea of what's really going on. Project 5 – Program to determine how many Soccer players a youth league can have based on number of number of players available Students will create this small program incorporating everything we have learned so far and are introduced to the mod operator.
 Week 6
Lesson 6
A method/function can be defined by the programmer and can perform an action to manipulate our data. Project 6 – Coin Toss program: Students will create a Coin Toss program that simulates the tossing of a coin. When we call the method it will generate a random number between 0 and 1. We will also keep a counter of both heads and tails.
 Week 7
Lesson 7
Classes with Constructors
Up to this point we have created classes and have an idea of what they do, now lets introduce constructors and Inheritance. Project 7 – Car class using constructors: Students will create a car class using constructors and create two methods, accelerate and brake which will update the current speed of the car.
 Week 8
Lesson 8
Inheritance and Arrays data structure
We are in an era of Object Oriented programming and Inheritance plays a huge role in that. We will also take a look at our first data structure, Arrays. Project 8 – Assigning a grade Class/ Array practice Students create a class that determines a students grade based on teachers input, and we will use this base class as our reference. Once completed, we will open a new repl and discuss Arrays and look at a few Array methods and examples.
 Week 9
Lesson 9
All taught subjects are reviewed and practiced to guarantee students are knowledgeable and capable enough to create their own projects from scratch.
 Week 10
Lesson 10
Final Project
The students will create their own program from what they have learned throughout the class. Upon completion the projects are demonstrated by their creators.
  • Students will learn to build simple Java based applications using programming classes, looping and functions. Each lesson has one small project.
  • Students will be able to use the in-built Java modules for their own final projects.
2 - 4 hours per week outside of class
Frequency: 1-2 throughout the class
Feedback: available upon request
Details: Projects are not mandatory but we strongly encourage students to complete them.
Frequency: available upon request
Technical Requirements:

PC (Windows 10) or Mac (macOS 10.13)  with at least a 2GHz processor and 2GB of RAM (4GB of RAM is recommended).

No iPads and no Chromebooks!!!

Broadband internet with at least 1.8Mbps download and 900Kbps upload speeds. Please make sure to remove your firewall if any

Webcam - Either external or built-in (many laptops have an integrated camera).

Microphone and Speakers - We recommend headphones with an integrated microphone 
Joined April, 2020
Teacher expertise and credentials
Project-based, STEM Coding + AI Programs + Mathematics

Early registration, Sibling and Multi-Course Bundle discounts Available!

The list of our summer camps can be found in this file:... 
Group Class


for 10 classes
1x per week, 10 weeks
60 min

Completed by 122 learners
Live video meetings
Ages: 12-17
4-10 learners per class

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