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Pixel Playtime I
Class experience
Beginner Level
Pixel Playtime - Build a 2D Platformer in Unity! Welcome to Pixel Playtime, where young game developers (ages 10 and above) embark on an exciting journey into the world of Unity 2D game development! In this course, participants will learn to create their own 2D Platformer in Unity using C#. Here's a breakdown of what to expect: What Will Be Taught? Participants will dive into the fundamentals of Unity 2D game development: C# scripting for game mechanics, import Unity assets, create a tile...
I bring a wealth of practical experience and passion for game development to the virtual classroom! My diverse experiences in software engineering, teaching, and hands-on projects uniquely position me to guide students through the exciting journey of building games in Unity. I'm thrilled to share my knowledge and make this learning experience fun and interactive for everyone! 🚀 Educational Background and Experience 👩🏻💻 I have an educational background in Computer Science, providing a strong foundation in programming and software development. Flight Software Engineer Intern at NASA Jet Propulsion Laboratory, involved in implementing and executing software tests, and enhancing software deliveries through automation tools in Python. Software Engineer Intern at Lockheed Martin, where I tested software, designed hardware, and contributed to team projects using C++ and Python. Teaching Experience 📚 Computer Science Instructor and Team Lead at Code Ninjas, where I tutored students in various programming languages and led a team to ensure effective learning outcomes. Hands-On Project Experience 👩🏻🔬 Ongoing role as a Web Developer, working on projects showcasing my expertise in HTML, CSS, and web development. Led a team in the Student Unmanned Aerial System Competition, implementing neural networks in C++/Python for image recognition. Served as the Team Lead for Object Detection Research at Cal Poly Pomona, overseeing the investigation of synthetic data for object detection tasks using Python, Blender, and TensorFlow.
For download instructions, please see this link: https://docs.google.com/document/d/1hHBOwnqKUiGnhBhtUfCn4G5CgekhGvRQMMzOAcMlTKk/edit?usp=sharing Unity Hub: After Unity Hub is downloaded and the application is open, please create a Unity ID Account. Visual Studio Code: No account required. Computer/Laptop: A computer or laptop (Windows, Mac, Linux). Chromebooks are not compatible with Unity. Internet Connection: A stable internet connection to access online resources, participate in virtual classes.
In addition to the Outschool classroom, this class uses:
This workshop is focused on utilizing Unity and Visual Studio Code. As such, specific external sources beyond Unity and Visual Studio Code are not required for this class. Participants will exclusively engage with materials and assets available within the Unity development environment.
Hey, future game developers! I'm Rebecca, your guide into the exciting realm of game development. With an educational background in computer science and a knack for HTML, CSS, Python, Unity, and more, I'm here to share my love for technology!...
Group Class
$36
weekly or $144 for 8 classes2x per week, 4 weeks
50 min
Completed by 1 learner
Live video meetings
Ages: 10-14
1-5 learners per class