$72
for 4 classesPet/Mount Adventure (Intelligence)(an Unofficial Druidawn® Adventure)
Completed by 24 learners
Ages 9-14
Live Group Class
Live video meetings
1x per week, 4 weeks
3-6 learners per class
55 min
What's included
4 live meetings
3 hrs 40 mins in-class hoursHomework
1 hour per week. Homework: Each week there will be optional homework. This will be explain verbally to the students and posted on Outschool to the parents so that everyone knows what work should be completed. Students can put in as little or as much time as they choose. Their characters will benefit from their efforts. I encourage the students to send me their homework electronically but that is not required. They can do all their homework written on paper and either send me a picture OR just don't send it in at all. Either way is good.Class Experience
This is an Unofficial adventure written by Melissa and Cameron Robb and based on the sourcebook from Druidawn® 1.0. Knights usually have all the fun! This time PETS and MOUNTS will adventure! Camps aren't just for humanoids! Animals are dropped off at Independence Camp for the ultimate educational experience that illuminates real-world applications of how animals are important side-kicks. But they will experience more than what the camp promised! Students may choose to bring a single animal or up to 3 animals as long as the animal has a pet or mount sheet that includes attributes. This adventure is for students that have already completed the Druidawn® beginner's class. If your child has not done that please register for one of those sessions before registering for this adventure. Druidawn® is a cooperative, interactive role playing game that uses creative writing and problem solving to overcome obstacles in a group setting. Week 1, students will introduce their animals and the adventure begins! Homework will assigned which will further the character's or animal's backstory. Weeks 2-3, homework will be reviewed, the adventure continues. Week 4, the adventure concludes. Legends of Druidawn® 1.0 and the AMAZING world of Druidawn 1.0 was created by Miriam Darnell and Cara Allen in 1990. www.druidawn.org
Other Details
Parental Guidance
Be aware that Druidawn adventures do have various undead and enemies attacking the knights. As in all Druidawn® adventures there is always a peaceful option that the knights may choose but quite frequently they choose a chaotic resolution. Battling, blood, weapons, killing are usually part of a chaotic resolution.
Natural disasters may be part of this class as well.
Characters and pets may be in peril throughout the stories.
Pre-Requisites
The learner must have completed the beginner class (Legends of Druidawn® 1.0: Beginners)
https://outschool.com/classes/legends-of-druidawn-10-beginners-rpg-EAlYmv95
Supply List
You will need 1 20-sided die and 2 6-sided dice during each class. You will need your character sheets from the character you created in the beginner Druidawn® class. All your animals that come on the adventure will need pet/mount sheets fully filled out with attributes.
3 files available upon enrollment
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Meet the teacher
Teacher expertise and credentials
I first experienced Druidawn® as a participant alongside my son. We quickly became enamored with the adventures and with leveling up our beloved characters. Soon I was having fun teaching Druidawn® myself, leading classes through mythical and magical lands. I have been been using Legends of Druidawn® to encourage students to write for many years. Words are currency in Druidawn®. Kids don't HAVE to write, they will WANT to write!
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