$450
for 10 classesPart 1: One-On-One Project- Based Python Coding for Beginners!
Completed by 1 learner
Ages 10-12
Live Private Class
Live video meetings
1x per week, 10 weeks
60 min
What's included
10 live meetings
10 in-class hoursClass Experience
Why Python? ========= Many students want to learn Python. And, why not? Python is the most popular programming language, and it is often used to build web applications and seeing exponential growth in the field of data science, machine learning, and cybersecurity. Python is easy to learn compare to other programming languages. But, without building a strong foundation in Python, most of the students struggle to understand the syntax and concepts and eventually give up learning Python. This course is specially designed for students who do not have any coding experience ( may have done some Scratch block coding). They will learn Python from scratch by completing five real-world projects! Doing these projects will help them realize the powerful application of Python in the real-world, and encourage them to learn advanced Python programming. The advanced course will be offered to students who successfully complete this course. In this 10 week course, students will first understand and write simple pseudocode and then start writing Python code . Pseudocode is not a programming language. That means it doesn't have any proper syntax. It is a simple way of describing a set of instructions that will guide students to develop a fundamental understanding of coding. The projects: *************** 1. Program a Vending Machine 2. Create a School Grading System 3. Pizza Ordering System 4. ATM Transaction in a Bank 5. Rock, Paper, and Scissors game First Project: Program a Vending Machine ------------------------------------------------------- We have all used vending machines. But have you ever wondered how this machine works? How it dispenses the item you want? It's the software program installed in the machine that allows you to communicate with it. In this course, you will learn how to program a vending machine using Python programming concepts! However, you will first write pseudocode. pseudocode is not a programming language. That means it doesn't have any proper syntax. It is a simple way of describing a set of instructions that will guide students to develop a fundamental understanding of coding. Second Project: School Grading System ----------------------------------------------------------------- In your school, you receive a letter grade(A+, A, B etc.) for every subjects. Some schools also assign a grade point average(GPA) for each subjects. For example, your math grade can be 3.75/4. There are many factors that may affect your grade; for example, quiz, class participation, attendance, tests, projects. How does each of these contribute to your total grade? Well, you will decide how you want to design the grading system using Python programming concepts! Third Project: Pizza Ordering System ------------------------------------------------- You may have seen people ordering pizza from an app or a website. How does someone choose different options while ordering a pizza? For example- how can a user add toppings to his/her pizza? how to choose delivery or pickup option? how to choose the pizza size? How does the system calculate the total price and tax? Forth Project: ATM Transaction in a Bank ------------------------------------------------------- When you need cash, you can search for an ATM nearby. In the ATM booth, you can insert your card, enter a PIN and machine dispenses the cash you typed. How do these machines that give you money work and update your bank balance? Well, in this class, you will able to learn more about the machine and how to program one using Python programming! Fifth Project: Rock, paper, scissors' ----------------------------------------------- I am pretty sure that you have played 'rock, paper, scissors' game with someone! But, what about challenging the computer to play the game? It could be more challenging! Let's look at the details for each of the days! Day-1 ####### Agenda: Intro to the first project and writing pseudocode (15 mins) -------------------------------------------------------------------- Students will be told that they will be working in a vending machine company where they will be writing codes. They will first need to write pseudocode to have a better understanding of the machine. At the basic level, students will start learning the following: INPUT – indicates a user will be inputting something OUTPUT – indicates that an output will appear on the screen CONDITION – if...else conditional statements Once they have a good understanding of the pseudocode, they will move to the next level where they will start coding! Intro to Python and basic syntax (30 mins) ---------------------------------------------------------------------- Now that students understand pseudocode, they will now learn how to convert the pseudocode into Python using proper syntax **They will learn how to add and subtract numbers in Python ** What is a variable? ** How to use conditions in Python (if..else) Coding & Debugging (10 mins) -------------------------------------------------------------------------- In this section, students will need to use an online compiler to write their code for vending machine using Python Programming Language. They will able to see the result in the console. Based on the results, they can identify their mistakes and debug them. Sharing and Discussion (5 mins) --------------------------------------------------------------------------- In the last part of the class, students will need to share their results and identify the areas where they struggled the most and how they overcame or failed to resolve an issue. Students can ask questions and other students can share their thoughts which will help students to have rich discussion at the end. Students will some homework that should be completed at home and submitted before the 2nd class Day-2 ##### Agenda: Review (5 mins) ---------------------- In the first 5 minutes, some of the concepts discussed in the 1st class will be reviewed. Complete Vending Machine Project (25 mins) ----------------------------------------------------------- First, students will be given 15 mins to complete their code. Second, students should able to share their projects and fix any bugs Intro to Grading System and writing pseudocode (20 mins) --------------------------------------------------------------------------- In this section, students will be introduced to a new project called school grading system. Students will then write pseudocode to plan the grading system. New concepts (15 mins) -------------------------------- In the last 15 mins, students will learn how to take inputs from an user and display the inputs in the terminal. Students will be assigned some homework that should be submitted before the 3rd class. Day- 3 ###### Agenda: Coding and Debugging the Grading System (50 mins) ------------------------------------------------------------------ In this section, students will mostly writing code to design their grading system. If they have errors in their code, they should able debug it by themselves or by talking with others in the class. Discussions: (10 mins) ---------------- In the last 10 mins, students will discuss their projects and what are possible improvement they can make to this project Day-4 ##### Agenda: More about variables (15 mins) ----------------------------------------- In this section, students will learn some new concepts about variables and practice Pizza Ordering System (45 mins) In the first three classes, students used some basic concepts to complete two projects. From the fourth class, students will start exploring some new concepts and existing concepts to start their next project- ordering pizza from an online store. They will be given the pseudocode in the class and they should able to complete the project by their own. Day- 5 ###### Agenda: Demo: (30 mins) In this class, students should able to demonstrate their pizza ordering system project. They may have some defects and we will discuss in the class to fix them New concepts: (Python Booleans, Python Operators): (20 mins) Students will learn some new concepts as they are required for the next projects Review (10 mins) In the last 10 mins, we will review all the concepts that we learned so far. Day- 6 ###### Agenda: ATM transaction Project: (60 mins) Students will be provided the pseudocode to start working on the ATM Transaction project and should able to complete it in the class. If they need extra time they will do the rest as their homework. Day- 7 ###### Agenda: While loop and For loop: (40 mins) Students will learn about loops in this class. Arrays: (20 mins) Students will start learning arrays and how to use arrays in their projects. After discussing arrays, they will start their final project rock, paper, and scissors game. Students should able to complete at least 1/4th of the project by themselves in the class. Day-8 ##### In this class, student should able to complete their rock, papers, scissor's project in the class and able demonstrate the project. If there are bugs in the code, students should able to help each other to fix the bugs. Day-9 ##### In this class, student will come up with their own project. They will first plan what kind of project they want to build. They will then write the steps (Pseudocode) to explain the project. Once the pseudocode is ready, student will start writing the code. Day-10 ####### Student should able to complete their project using the concepts they have learnt in the class. At the very end of the class, he/she should able to demonstrate their project and discuss the possible improvements that can make in the future. Students who can successfully complete this course will be invited to the next level of Python programming, where they will learn some advanced concepts of Python and more projects!
Other Details
Parental Guidance
Please read the instruction carefully before joining the class.
*Students must have a laptop/notebook/chromebook for this class. Tablets are not recommend for this class as they need to write code using a keyboard. Also, they will need some pencils, erasers and notebooks/loose leaves to take notes.
* Students should know how to use a browser (Chrome/IE/Safari) as we will be using an online compiler for this class.
* Please write your code on a device that can be shared (Zoom) with the teacher. Otherwise, if you have an error, it will be difficult for the teacher to fix the defects in your code
* You can use (not mandatory) an additional device to listen to the class and use the other device to write your code
* The following online tool will be used to write code in the class.
Compiler link: https://repl.it/languages/Python3
Please open an account with the above-mentioned link before the start of the class.
* Students will not need to install any software for this class
External Resources
In addition to the Outschool classroom, this class uses:
Meet the teacher
Teacher expertise and credentials
Master's Degree from Loyola Marymount University
Hi, I’m Faruk Hasan ! 👋
I’m a Software Test Engineer (SDET) with over 12 years of experience in software development, cloud computing, and tech education. I specialize in teaching Python, Java, HTML, CSS, JavaScript, Artificial Intelligence (AI), and algebra, with a focus on making complex topics easy to understand through hands-on, real-world projects.
With a Bachelor's and Master's degree in Electrical Engineering, I combine technical expertise with a passion for teaching. My classes are interactive and project-based, helping students not only learn to code but also build critical thinking and problem-solving skills.
Whether your learner is exploring programming for the first time or ready to dive deeper into AI, app development, or math, I’m here to guide them in a fun, supportive, and engaging environment.
👨🏫 Classes I Offer
### 🔹 Python Classes
- Level 1: Real-World Python Projects
Learn the basics of Python by building fun, hands-on projects that connect directly to real-world applications.
- Level 2: Advanced Python Projects
Take your Python skills to the next level with more complex, creative, and challenging projects.
- Level 3: Python Algorithms
Learn how to think like a problem solver! This class focuses on logical thinking and algorithm design.
- Year-Long Beginner Python Coding Class (Project-Based)
Perfect for younger or new coders—this class introduces Python through exciting, kid-friendly projects over a full year.
- Level 4 Flex: Python GUI Coding with Tkinter
Learn how to build your own apps and interfaces using Python's Tkinter library. Great for visual learners!
- Level 5 Flex: Python Projects with Algorithms & OOP
Explore object-oriented programming while building impressive Python projects and sharpening your coding logic.
- AI with Python: Build, Train & Deploy Artificial Intelligence Projects
Learn how AI works by building your own models using Python! A fun introduction to machine learning and smart technology.
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☕ Java Classes
- Level 1: Java for Beginners
A project-based class designed to teach the fundamentals of Java in a fun, easy-to-understand way.
- Java OOP: Learn Object-Oriented Programming through Projects
Dive into core Java concepts with real-world applications, perfect for students curious about how software works.
- Advanced Java Programming
Take your Java skills further with a focus on algorithm design, advanced concepts, and testing strategies.
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🌐 Web Development Classes
- Beginner Web Development Bootcamp: JavaScript, HTML, and CSS for Kids
Build your own websites while learning how the internet works! This hands-on course covers everything a beginner needs.
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➗ Math Classes
- Algebra 1 for Middle Schoolers
Learn core algebra concepts in a supportive and engaging environment. Perfect for middle school students who want to get ahead or build confidence.
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🌟 **Why Choose My Classes?
- Industry Experience Meets Education
With 12+ years in tech and a passion for teaching, I bring real-world knowledge into every lesson.
- Project-Based Learning
Every class is packed with hands-on activities so students can apply what they learn and build a portfolio of cool projects.
- Fun, Supportive, and Student-Focused
I create an environment where students feel comfortable asking questions, exploring ideas, and growing their skills.
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🎓 Education
- B.S. in Electrical Engineering – Queen Mary, University of London, UK
- M.S. in Electrical Engineering – Loyola Marymount University, Los Angeles, CA
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💼 Professional Background
I’ve spent over a decade in the tech industry, working as a Software Test Engineer (SDET). I specialize in Python, Java, web development, cloud computing, and AI. I love bringing that real-world experience into the classroom to show students how tech is used every day.
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🎮 **Fun Facts About Me
When I’m not coding or teaching, you’ll find me traveling, reading, cycling, gaming, or exploring new technologies. My hobbies help me bring creativity and energy to every class!
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🚀 Join Me!
Whether you're new to coding or ready to take on more advanced projects, you're in the right place! Let’s explore the exciting world of STEM, AI, and programming together—one fun project at a time.
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