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Mystra's Madness - A Flexible Space-Time D&D Campaign

This "jump in when you want to" D&D campaign is full of mystery, history, and so much more!
Anna Kowalsky (Mrs. K), MEd
Average rating:
5.0
Number of reviews:
(1)
Class

What's included

1 live meeting
2 hrs 10 mins in-class hours per week

Class Experience

Welcome to a flexible, ongoing D&D campaign where your character's fate lies in the hands of time itself. Mystra, the goddess of the Weave, has detected disruptions across the multiverse timeline and is recruiting adventurers to help restore order. Each session, players will jump between different points in time and space to repair rifts, battle chaos, and uncover hidden mysteries.

CAMPAIGN RULES:

-Character Creation
All players must send a level 1 character sheet to the DM before their first session. You'll start as a fresh recruit in Mystra's service. We use standard array for ability scores and roll for starting gold. The DM will notify you if and when you level up after each session.

-Death & Rebirth
If your character dies, they are lost to the multiverse. However, before they die, you can leave magical items and possessions in a "will" to your fellow adventurers. DM will notify the bequeathed of their new inventory. You can return next session with a new level 1 character.

-Session Flexibility
Players can join and leave sessions as their schedules allow. However, to join a session, you must enroll with the DM at least 2 days in advance. This gives time to prepare the adventure and integrate your character into the story.

-Jump in Time
Each session may take place in a new time or reality, but the storylines will remain interconnected. Some events or consequences may carry over from one session to another.

-No Permanent Party
Because of the time-bending nature of Mystra's mission, your party may change from session to session as different adventurers are pulled into the rifts. Be ready to collaborate with new allies!

Enjoy your journey through the multiverse, and may the Weave guide your path!

Other Details

Parental Guidance
D&D inherently includes magic, combat, and social issues that cause conflict. Descriptions of gore and dangerous situations may be included.
External Resources
In addition to the Outschool classroom, this class uses:
Sources
Player's Handbook (Wizards of the Coast)
Joined July, 2022
5.0
1reviews
Profile
Teacher expertise and credentials
Master's Degree in Education from Western Governor's University
Hi there! I'm Mrs. K, and I teach literature classes that double as a social club! My learners go on the adventures they're reading by playing Dungeons & Dragons at the end of each class. Putting the learners at the heart of the story, with the ability to change the ending on their end, can give insight to the characters and setting they're reading about.

I've been an educator in some form or another for a decade - I've worked in childcare centers (and currently run my own family childcare program), as well as teaching enrichment classes and tutoring K-12. I plan to homeschool my own child when he's old enough. 

I have an MEd in Instructional Design that I use to curate courses for the needs of my learners.

I'm a proud mama to a rambunctious barbarian/rogue multiclass and just welcomed our new addition who is giving cleric vibes.

Reviews

Live Group Class
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$15

weekly
1x per week
130 min

Live video meetings
Ages: 11-16
3-12 learners per class

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