Outschool
Open currency, time zone, and language settings
Log In

Mutant: Elysium RolePlaying Humanity's Last Base

Introduce your child to "Mutant: Elysium," a thought-provoking role-playing game set in a post-apocalyptic world. As judicators, they'll develop critical thinking, decision-making, and problem-solving skills while exploring themes of loyalt
Mikael Hellstrom, Ph.D.
Average rating:
5.0
Number of reviews:
(96)
Star Educator
Class
Play

What's included

1 live meeting
2 in-class hours per week

Class Experience

In the ashes of humanity's downfall, four mighty dynasties forge the covenant of Elysium, a sanctuary built to endure the nuclear winter. Generations later, Elysium I stands as a gilded cage amidst desolation, with the once-united Houses now locked in a fierce battle for survival.

As a judicator, you hold the scales of justice, investigating crimes while navigating the treacherous waters of family loyalty and political intrigue. Your ultimate goal: to ensure your House emerges as the beacon of a new era when humanity reclaims the surface. Step into the world of "Mutant: Elysium" and shape the future of your enclave!

I started playing in this setting when I was 12. The game is set in a dystopian future, after the apocalypse, much like Mad Max, or other similar movies/shows. Players will manage their homebase and explore the world, possibly discovering secrets about their origins as they go.

Tabletop role-playing games is an amazing hobby.

Role-playing games can be a gateway to so many amazing creative pursuits:
* Art - drawing ones characters.
* Economics - as they manage their home base and make it more habitable.
* Creative writing - designing the backstory for the character.
* Math - using the rules often requires math skills
* History - learning about the history of the imaginary world often sparks an interest in real world history as well.
* Geography - players have to use maps during game-play and that can spark an interest for how geography matters in real life.
* Social studies - when we play, we create fictional societies, and understanding how a society functions is important to breathing life into fictional societies
* Mythology - a lot of the monsters and creatures of DnD are inspired by real life mythology.
* Team-work and problem-solving- Table-top roleplaying requires players to work together to create a story. Even if the characters in the game might not always get along, the players around the table always should and have to work out their differences so everyone can enjoy together.

I will introduce the learners to all these aspects of tabletop role-playing in this class.

The week of April 8th, the learners will maketheir characters, as well as get to know the basics about the base they live in.

The week of April 15th, we will start the first investigation to fix the base.

The week of April 22nd we conclude the first investigation.

The week of April 29th, we start the second investigation.

Mutant is excellent for an Ongoing class. One reason is that the game is, unlike DnD, a so-called Sandbox game. I.e. the players are in charge of what happens from session to session. The Game Master does not, in this game, decide which plot the characters have to follow, or in which order certain things have to happen. The world is open for the players to explore, so the adventure for each session will be decided by the players, not the GM, primarily. Thus, players during session 5 are not tied down by the decisions made by the players of session 4, but are free to explore some completely different part of the world, and make other decisions for the home base. That makes this game more suitable for an Ongoing class than DnD. Further, since the players start with a home base, it is easy to come and go. If a player attends the first session, and then misses the second session, their character is simply assumed to do things in the home base, etc. Also, character creation is much faster than in DnD. In DnD, it takes a new player about an hour, if not more, to create a new character. In Mutant: Year Zero, it takes closer to 15-20 minutes, because the rule-system is fast and easy to learn. Thus, if a learner joins after week 4 or even later, we can build a character together quickly and then jump straight in, as the game system is easy to learn.

Other Details

External Resources
In addition to the Outschool classroom, this class uses:
  • Foundry
Joined March, 2021
5.0
96reviews
Star Educator
Profile
Teacher expertise and credentials
Doctoral Degree from University of Alberta
I have more than 35 years of GMing experience. This setting was, in fact, one of the first settings I played and GMed in, so I am deeply familiar with it and have many fond memories of it. I'm very happy to share it in this new system with a new generation of players!

Reviews

Live Group Class
Share

$25

weekly
1x per week
120 min

Completed by 5 learners
Live video meetings
Ages: 13-18
2-6 learners per class

About
Support
SafetyPrivacyCA PrivacyLearner PrivacyManage Data PreferencesTerms
Financial Assistance
Get The App
Download on the App StoreGet it on Google Play
© 2024 Outschool