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Making Game Models With Blender 3D 2.8
In this course we will learn techniques to make game ready assets with Blender 3D 2.8 software; ready for use with any game engine such as Unity 3D, Unreal 4 or Lumberjack.
2 total reviews for this teacher
1 review for this class
Completed by 2 learners
There are no upcoming classes.
No live meetings
Over 5 weeks
learners per class
per learner - per week
How does a "Flex" course work?
No scheduled live video chats
Discussions via classroom forum and private messages with the teacher
Great if your learner prefers independent pacing or is uncomfortable with live video chat
There are no open spots for this class.
You can request another time or scroll down to find more classes like this.
In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and...
Students will learn the basics of 3D modeling while using Blender 3D software. The course will span over 5 weeks, each week tackling thoroughly each topic with robust practice exercises. Week One: The firs topic we will tackle is the software interface and how to navigate it. We will also learn about the basic tools used for modeling and sculpting, setting up materials, UV Unwrapping, Texturing by hand and Nodes. Week Two: After understanding the UI and Its tools, we will dive into a project where we will use the tools to model a Hard Surface (non organic object or being) piece. Hard surface modeling is one of the corner stone of 3D modeling, Engineers, Inventors, Architects and Scientists use this method to model Machines, Structures and such. Week Three: Most games use Organic models as their characters, this week we will tackle making an organic (Organic Tissue Object or Being) character, designed to use in a game. From the modeling, to the rigging for animation. By the end of the week we'll have our first taste to an game ready character. Week Four: After the basic understanding of modeling a character, we will dive into basics of sculpting. This is another corner stone of 3D Arts and one of the most coveted skills in the industry. We will learn to use the most common tools and techniques used by industry professionals. Week Five: After knowing how to model and sculpt objects/beings we can now dive into UV unwrapping and Texturing. We will learn Hand Painting techniques used in games like World of Warcraft and league of Legends. As Well as PBR texturing Used in Call of Duty and Fortnite.
Learners will follow along the class learning each topic through multiple projects. Each designed to showcase all the topics. Homework will always be to practice multiple times what was learned in the week, by trying to replicate the techniques with their own ideas.
Learner will need a Computer that can run Blender 2.8. As well as a Painting software although is not necessary. A drawing tablet is encouraged however not a necessity. Mouse and keyboard (with Number Pad) is a must even if using a laptop.
I don't believe grades are healthy, nor exams to prove or their knowledge. I prefer to encourage practice, as anything you do enough times, will surely become a skill. However after each week they must post their week's progress in the classroom and a video explaining their progress. The other students will provide their feedback as well their thoughts on what could've been done better. I expect this to incite student interaction as well as I believe one learns a bit more when explaining one's method. As a teacher I will assess each of the entries and their feedback to correct and or improve on their thought process.
No live meetings, and an estimated 4+ hours per week outside of class.
In the topic of Organic modeling we will explore multiple parts of the body, EXCEPT genitalia. Breasts however will be a part of it as it is the main feature that differentiates female from male characters. Nothing else should be of concern.
Certain you-tube links will be provided for further study on certain topics. If you'd like to review the links before hand don't hesitate to reach out and ask. I'll gladly share the list.
Andres GomezArts Teacher
2 total reviews
2 completed classes
Greetings all! I will be teaching art classes with a focus on digital arts. From 2D concept sketch and designs to 3D modeling and animation. Maybe even a little game development ;) I've been involved in arts since I can remember. I used to make...