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Coding & Tech

Light Up All The Blue Squares: Coding With Lightbot- 'Ongoing class'

Please sign the class with the same name but a 'One Time Class'. Students will develop programming and debugging skills on a computer platform.The block-based format of the puzzles will help students learn about sequence and concepts.
Jyoti Mehta M.S. B.Ed.- Science - Astronomy - Code
859 total reviews for this teacher
14 reviews for this class
Completed by 31 learners
  There are no upcoming classes.
Class
60 minutes
per class
Once per week
every week
9-13
year olds
1-8
learners per class
per learner - per class

How does an "Ongoing" course work?

Meets on a weekly schedule, join any week, no need to catch up on previous material
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Automatic payment every Sunday, cancel any time
Great for clubs and for practicing skills

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Description

Class Experience

Programming, or Coding, is simply the way people tell a computer what to do using instructions that the computer understands.
In Lightbot, students program a robot using icons instead of words.
They will learn:
Sequential Control Flow: Commands get executed one after the other.
Procedures: Blocks of code for taking advantage of reusable patterns.
Loops: Blocks of code specifically used for patterns that repeat, or 'loop'.
Debugging: Running and re-running a program, testing solutions, fixing mistakes.

Planning
At the start of each level, players must evaluate a level and the instructions they have available
to them. Players must imagine some way to put themselves in the robot’s position and figure
out how to guide the robot to solve the level.

Programming
Players must sequence instructions according to their plan (using instruction icons).

Testing
Players run the program they’ve created and test to see if the solution holds.
This is the same as executing a piece of code and seeing if the result holds with what’s
expected. 

Debugging
When a level is not solved correctly, players must look for what may have caused the problem.
This may include re-running Lightbot through the commands, or shifting commands around, or
removing commands, to understand where the problem came in.
This is the same as what programmers must do when there is a bug in their code. They must
generally re-execute the program, paying special attention to what could have gone wrong, as
well as trace through where the mistake can be found. 
I love to solve problems applying logic and reasoning. For this reason technology always excites me.
I have been teaching Logic, Reasoning, Coding to my students for the last 30 years. It still excites me when I find solution to a problem.
They may practice as homework if they want to.
A student will need a laptop that can run Adobe Flash Player. I will share the link to the site a few hours before the class begins.
In addition to the Outschool classroom, this class uses:
  • Lightbot Hour of Code
Student moves to the next level only when he/she has understood and solved the previous level. The learner will be assessed as he/she progresses in the game.
1 hour per week in class, and maybe some time outside of class.

Teacher

Jyoti Mehta M.S. B.Ed.- Science - Astronomy - Code
🇺🇸
Lives in the United States
Passionate and enthusiastic learner and explorer of science, mathematics and technology
859 total reviews
572 completed classes

About Me

I am an enthusiastic teacher who loves to teach, learn and explore science and technology. 
I like to begin my class by asking students what they know about a particular topic, what they would like to learn and finally at the end share what... 
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