$12

per class
Class
Play

Learn to Code Fun Scratch Games

Completed by 1 learner
Ages 8-11
Live One-Time Class
In this class, students will learn to code fun Scratch games
Live video meetings
Meets once
5-9 learners per class
50 min

What's included

1 live meeting
50 mins in-class hours

Class Experience

Our classes offers all ages and skill levels engaging, instructor-guided, learning experiences designed to trigger curiosity, stimulate creativity, and sow the seeds of life-long learning.

In our 50-minute online classes, your kid will have a blast making their ideas real with technology while developing resilience and learning the basics of coding & problem solving.

After exploring multiple coding languages and numerous development platforms, we believe that Scratch is the best introductory coding environment for students. Because of its accessible format, we're able to focus on coding concepts without getting bogged down in the spelling and grammar issues that derail many novice coders. However, Scratch also has a high enough ceiling of complexity that our projects can challenge even students who are already comfortable with the language. It's easy to access, which means that students will be able to work on projects outside of class and get comfortable working on their own. And best of all, Scratch is versatile enough for a variety of projects. 

Scratch is a visual coding language developed at Massachusetts Institute of Technology (MIT). Students are able to drag and connect blocks of code together to create instructions for games, animations and interactive stories.

In Scratch, students learn coding fundamentals, like logic, loops and variables, but do so in a beginner-friendly environment that focuses on the big ideas instead of spelling, syntax and grammar.

Our curriculum is tightly intertwined with our proprietary web platform that students use both in class as well as for out-of-class practice. Our platform guides students through projects with an eye on independence – students are encouraged to use only as much help as they need. The platform keeps track of how much support it provides each student during a project as well as the particular areas where students keep getting stuck. Instructors use this information to better personalize the student experience with targeted questions and feedback to make sure that every student is getting the support that they need.

In Digital Adventures classes, students learn five fundamental coding concepts: variables, loops, logic, events, and functions. Students are exposed to multiple integrated concepts in every project because we believe that seeing how code is used "in the wild" is the best way to learn how to use it effectively. Students demonstrate mastery when they're able to both describe a concept completely as well as use it correctly in context with minimal instructor support.

Your child will mix interactive group activities with supported individual work. Students learn best by doing, not just watching, so our instructors let students build while closely supervising and jumping in to get students unstuck. Students will also get practice with engineering communication as they debug each others code, present their projects and explain the technical concepts they learn in class.

Other Details

Language of Instruction
English
External Resources
In addition to the Outschool classroom, this class uses:

    Offered by

    Joined November, 2021
    Profile
    Teacher expertise and credentials
    The Digital Adventures curriculum goes beyond traditional software concepts to teach students the problem-solving techniques and social-emotional skills that are critical for real-world technology development. Our immersive, project-based learning experiences are designed to trigger curiosity, stimulate creativity and sow the seeds of life-long learning.
    
    Join our engaging and highly qualified educators for weekly 50-minute classes.
    
    Our modular project walkthroughs use a hint-based system so students only get as much help as they need. We automatically assess progress based on how much support students use, so they learn to work as independently as possible.

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