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Learn How to Create an Isometric Game in Unity (Intermediate + Flex)

In this 6 week flex online course students will learn how to create an Isometric (2.5D) game using the Unity game engine.
Jon Lopez
Average rating:
4.8
Number of reviews:
(329)
Class

What's included

Class Experience

Students should have experience using unity or have completed my one of my beginner unity courses before taking this class. Please reach out to me if you are interested in taking this class but haven't taken my beginner unity class yet. 
 
 In this course, students will learn how to create an isometric (2.5D) game using Unity which is a game engine that will allow us to create our game quickly and export it to any device. I will show and explain how to create parts of the game while students follow along. In this course we will be exploring the drag and drop functionality of unity as well as learning how to code in C#. We will be covering basic coding concepts like working with variables, methods, if statements, and the game loop so no coding experience is required. I will also give out a challenge after every class so students can experiment and grow their knowledge. By the end of the course students will have the knowledge of how to create a basic 2.5D game using Unity and C#. Please make sure that you can download the free version of Unity from here: https://store.unity.com/download-nuo
Please download unity before the class starts so you can make sure it will work with your computer/laptop and it will help ensure all students are ready to start the game in the first class instead of waiting for the program to download. Follow these steps to download: https://cdn.filestackcontent.com/W2iK4LIrRMCadUs5dztE

Class 1 and 2:
I will show and guide students how to setup our Unity project. (Please Have Unity Installed) 
Then they will learn how to load assets like isometric sprites and how to display them properly. Students will also start to create the map for our game. 

Class 3 and 4: 
In these classes we will be completing the map for the game and start adding collision layers, character movements, and start creating the player animations.

Class 5 and 6:
We will complete the character controller and the animation controller and we will also start adding the decoration layer to the map. We will add the pick up items and their functionalities to the game.

Topics the course covers:
        Navigating in unity
        How to import assets to unity (ie. sprites, animations)
        How to create Animations 
        How to work with the Animation controller
        Working with Rigid bodies
        How to create an isometric map 
        How to create collision layers for the map
        Public and private variables 
        If statements 
        Methods
        Keyboard control to move the player and play animations accordingly 
        Collect items
        Track the score 

Please note: Chromebooks, tablets and iPads will not work for this class. Also, if the student is outside of the age range but you think they still may be suitable for this class, please contact me before signing up.

Other Details

Supply List
Download and install unity: https://unity.com/
Download and install Visual studio code: https://code.visualstudio.com/
 1 file available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Sources
https://unity.com/
Joined August, 2019
4.8
329reviews
Profile
Teacher expertise and credentials
I have a degree in computer science and have been coding for over 10 years. I have also worked a few years in the industry creating desktop games. As someone who was originally self taught I know  how important it is to learn code by being very hands-on and experimenting, which is how I will be teaching.

Reviews

Live Group Class
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$10

weekly or $55 for 6 weeks
6 weeks

Completed by 2 learners
No live video meetings
Ages: 11-16

This class is no longer offered
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