36
or 180 for 5 classes
Learn How To Code Your First 3D Game Using Unity & C# (Beginner)
Completed by 441 learners
Ages 10-15
Live Group Class
Live video meetings
1x per week, 5 weeks
2-9 learners per class
50 min
What’s included
5 live meetings
4 hrs 10 mins in-class hoursClass Experience
This class is also offered as a camp: https://outschool.com/classes/spring-break-coding-camp-create-your-first-3d-game-using-unity-and-c-rNZlQBvj#uso4MwEBW5 And a flex class: https://outschool.com/classes/learn-how-to-code-your-first-3d-game-using-unity-c-beginner-flexible-g77itiDi In this course, students will learn how to create a 3D platformer game using Unity which is a game engine that will allow us to create our game quickly and export it to any device. I will show and explain how to create parts of the game while students follow along. In this course we will be exploring the drag and drop functionality of unity as well as learning how to code in C#. We will be covering basic coding concepts like working with variables, functions, and the game loop so no coding experience is required. I will also give out a challenge after every class so students can experiment and grow their knowledge. By the end of the course students will have the knowledge of how to create a basic 3D game using Unity and C#. Please make sure that you can download the free version of Unity from here: https://store.unity.com/download-nuo Please download unity before the class starts so you can make sure it will work with your computer/laptop and it will help ensure all students are ready to start the game in the first class instead of waiting for the program to download. If you need help follow these steps: https://cdn.filestackcontent.com/W2iK4LIrRMCadUs5dztE Class 1 and 2: I will show and guide students how to setup our Unity project. (Please Have Unity Installed) Then they will learn how to load assets like 3D models and how to display them properly. Students will also learn how to create and manipulate a 3D objects (cube, spheres.. etc) for a temporary character platforms. We will also start coding the players movements. Class 3 and 4: In these classes we will be completing the character movements and setup the camera to follow the player. We will also be adding the platforms and collisions. Class 5: In the last class we will be adding the Enemies and scripting them to move around, we will also be adding coins and the able to keep track of the score and display it with UI text. Topics the course covers: Navigating in unity How to import models to unity How to add texture to Models Adding basic lights to the scene Working with Rigid bodies Basic C# coding Public and private variables Keyboard control to move the player Handling game over Track the score Please note: Chromebooks, tablets and iPads will not work for this class. Also, if the student is outside of the age range but you think they still may be suitable for this class, please contact me before signing up. They should have experience navigating around a computer and be able to listen and follow instructions well with minimal help. Please review my class rules and policies: https://cdn.filestackcontent.com/ossRr9woS9idai4ZVpuF
Other Details
Supply List
Download and install unity: https://unity.com/ Download and install Visual studio code: https://code.visualstudio.com/
2 files available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Sources
https://unity.com/
Meet the teacher
Teacher expertise and credentials
I have a degree in computer science and have been coding for over 10 years. I have also worked a few years in the industry creating desktop games. As someone who was originally self taught I know how important it is to learn code by being very hands-on and experimenting, which is how I will be teaching.
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